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Author: Bear (Page 78 of 212)

These Common Materials

In addition to finishing other projects, I wanted to spend some time every day working on a concept from a few months ago. The concept is a game that uses regular six-sided dice and a standard deck of cards to play.

This idea has been rattling around in my head for a number of years. The first scribbling of it was recently unearthed when a lost journal was found. (It's amazing what you can find when your car runs out of gas at 11:30 on Halloween night.) Since that post to this, the game has changed a number of times. At this point, I decided that now was as a good a time as any to simply finish the thing.

These Common Materials is a game that one or more players can use to adventure in fantastic worlds. Players know a little bit of Magic and a little bit of everything else. As a character overcomes obstacles, he or she may choose to specialize in certain areas like combat or spells. The character can also choose to be good at a wide range of skills and abilities.

The mechanics are straightforward:

  • Roll three dice or draw a card.
  • Add any relevant bonuses.
  • Claim Success for any result 15 or greater.

Cards are drawn when a character attempts to use magic. All other attempts use dice.

I explain a bit more about it on my first periscope.

Off to a good start. Promise to share more as soon as I can.

No periscope today, which was disappointing. Will try again tomorrow.

    No periscope today, which was disappointing. Will try again tomorrow.

Although word count I'd not so important with a game, I am happy to get 500 word today.

Basic character creation written today:

If you are a mage character, set the magic attribute at 1 and distribute eleven points amongst the remaining four attributes.

If you are not a mage character, set the magic attribute at 0 and distribute twelve points amongst the remaining four attributes.

No attribute can be zero except the magic attribute. Having zero for the magic attribute did not prevent a character from carrying spells.

Game mechanics:

For all things mundane (non-magic) Roll 3d6 plus relevant attribute plus any specializations greater than or equal to 15.

For all things magic, the mechanic Will be a separate post.

Under each attribute is a space to mark experience for that attribute. When a roll fails, add a tally mark under the relevant attribute. When the tally marks are four greater than the attribute, the character either increases the attribute by one or adds a specialization four that attribute. Specializations add three to a roll where that specialization Is used.

Magic attribute changes in the next post.

I found a notebook that I thought I had lost forever. In it are over 350 pages of scribblings. This year’s project starts here.

    <img class="alignnone" src="https://www.sycarion.com/wp-content/uploads/2015/11/20151101_204855.jpg" alt="" />

I found a notebook that I thought I had lost forever. In it are over 350 pages of scribblings. This year's project starts here.

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