Home of the Odd Duk

Base 16 RPG

This book makes everything base 16, including copper, silver, and gold coins. (and it's free).

Seriously, he remakes time, navigation, musical notation, numbering, weight systems.. everything.

This is how I think about campaign creation from the ground up, but I know that very few, if anyone, would play in a game where absolutely everything is Hexadecimal.

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  1. William Nichols

    Best part: “vulgar fractions”

  2. John Payne

    William Nichols This book reads like a screed from the Time Cube guy except that Mr. Nystrom’s math is actually correct.

  3. John Payne

    William Nichols One of his detractors also argues with him about the notation of 1/3 in the tonal system.

    Here I was thinking that endless arguments about esoteric ideas were strictly a D&D thing. 🙂

  4. Keith J Davies

    I once worked out a monetary framework that was used units of 1/252000 (2*2*2*2*3*3*5*5*7) of a pound, so I could support a huge range of splits.

    If you want 72 coins to the pound, no problem, nor 720 coins to the pound (though they’d be pretty small, smaller than half the weight of a dime). 63, 175, no big deal.

    Then I realized nobody would ever want to use it and moved on.

  5. William Nichols

    Similarly: I once mathed it up that, if a second was 87% as long you could have 100 minutes / hour and 10 hour / day. Metric.

  6. IronSmith

    I love the idea of a base 16 system. I made a clock with unique digits based on the tonal idea which I call moal system.

    ironsmith.info – Moal Clock

  7. John Payne

    IronSmith That is a very cool clock. Do you have a link that explains the moal system in more detail?

  8. IronSmith

    John Payne I have a first rendition description of the ideas and structure of the characters and system but some recent improvements make that description unfit for general consumption. If you don’t mind I will post here again when my description has been revised.

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