Home of the Odd Duk

Category: Commentary (Page 3 of 14)

Committed, Participating, or Watching from the Sidelines

Regardless of how one defines the OSR (or defines what is not the OSR), there are certain levels of involvement. I don’t say that to judge, it’s what comes to mind when I think about me and the OSR.

I love to fiddle with Swords & Wizardry. It is the closest thing to my preferred way of DMing and playing. It’s fairly easy to bolt-on subsystems from other games and everything a player needs to know can fit on the character sheet.

I’ve stalled on my year of Magic project because my big spell building system had a fundamental flaw that I couldn’t fix without starting over. If it was in any state of publishing, I’d post it and let others see if they can fix it. So much of it is scattered hand-written notes, I wouldn’t know how to best put that stuff out there.

For the curious, the fundamental flaw was that every spell effectively came out as a 4th or 5th level spell, even weak ones. I made a math error when I was making 1st and 2nd level spells. When I re-checked the math, lo and behold, they were really 4th level spells. Bleh.

As much as I love Swords & Wizardry, I play in a Dungeon World group. Most of the players in my group are half my age. I am older than the referee. I see these guys one or two times a week outside of the game and they love their characters. Believe it or not, we’ve even had character deaths and a near TPK.

The group won’t be able to meet this entire month and I suggested that I run a game in the interim. Everyone to whom I mentioned it to seemed enthusiastic. One player in particular has wanted me to run a separate game for a long time. Then that same player said

Let’s do Marvel Super Heroes this time.

They did not mean FASERIP. They weren't born yet when TSR made my favorite supers game.

Could I get them to do Swords & Wizardry? Yes, I could. But my inner bard keeps saying that I need to give them what they want. We would all have a bunch of fun and I’d enjoy the challenge of learning a new system. This isn't coming from a place of weakness: I enjoy playing just about any RPG. (RPGs I do not like include diceless, narrative only based games, and games similar to Vampire the Masquerade.) The point of the group is spending time together and I know that they will eventually come back around to my S&W game.

What’s the point of all this?

I want to do more than participate and chime in from time to time.

I'm determined to get this younger group of men and women to at least try Swords & Wizardry. Heck, if 5e is as OSR Friendly as the math appears to be, I'll be happy with Basic D&D. I'm sure once Basic is posted, I'll create a conversion kit from 5e to pure S&W. (I doubt that I'll be able to post it, but that's another story for a later time.)

I read about all things Swords & Wizardry, make house rules, and generally create stuff. I'm on and off posting. I get into non-OSR games like Dungeon World because I can find those games available at the right times and places. I even make stuff for Dungeon World. I conceive of great projects and get overwhelmed by them in any system, I guess. Bleh.

I would be happy to play a game on online, but the times seem to be just an hour too early or in the middle of the day. What I want to do is run a game on Google Hangouts. I plan on running a Swords & Wizardry game at Nuke Con here in Omaha, if I don't chicken out. The fear comes from committing a bunch of money that my family might otherwise need due to an emergency. That's life when you live hand-to-mouth.

I also want to add some new things to the OSR:

I use Sign Language at home. I think ASL is awesome. I think using ASL in-game is more awesome. The game takes on a different flavor when the characters (and the players) use the language. For spellcasters, it makes gestures for spellcasting more fun, especially in-game. More than that, a deaf Thief will not Hear Noise, but will have a better chance of seeing through a magical illusion.

Quick Aside: People who are deaf do not see better to compensate for a lack of hearing. Some do not see better at all. Some folks I know have developed an enhanced peripheral vision to be more aware of so many things that most folks totally miss. My son, for example, has tremendous peripheral vision. His hearing has changed over time and he prefers to speak (for now), but his early years taught him to be aware of so much visually that it still surprises me sometimes.

The key here is not to set up a "deaf race" and define racial abilities like being deaf was the fifth racial option. The point is not to stress the deafness, but to present variations of traditional classes. Truth is, when I play a bard, I think of Robert DeMayo, Shakespeare, Cyrano de Bergerac, and Terry Foy. I've seen Terry do Shakespeare serious and not-so-serious. I'd really love to see Robert do the same.

I want to add conversions to all sorts of systems. Give me the Alternity races in S&W (there was a Dragon magazine article that did that). Give me the hovertanks from FASA Centurion Legion. Give me a d% character from Chaosium's Basic Roleplaying.

I want to add monsters and creatures that are not related to horror. I am not a fan of horror. After a while, I just run out of synonyms for gruesome or horrifying. I'll admit, it's much harder to come up with creatures that aren't the stuff of nightmares. Despite that, it's still worth it.

I want to figure out how to make RPG material for a Kindle much easier than it is. I figured out how to make alternating shaded rows on tables. I figured out an fairly easy way to go from TiddlyWiki to HTML to MOBI formatted eBooks, but there are still a few quirks. I hope to make more things for a Kindle, even while I'm ironing out the kinks.

Anyway, I've rambled long enough, I think you get the idea. I hope to update more often now that real life has calmed down. I hope to contribute more than just an occasional emo post.

Wish me luck.

Missed the Deadline, Marked 1 XP

It's one of those lessons in game design I see in a post about once every two weeks. It also appears in writing circles, Lifehacker posts, and at least one TED talk:

Perfectionism will kill a project.

The primary reason the game was not finished on time was that I kept tweaking how the Greek letters would be used in the game. Once I stopped fiddling with that, I only had 24 hours left to edit/revise/rewrite. I know that my health decline over the past ten days contributed, but that was a small part. The lesson here is that Good Enough gets finished on time, Perfect is never published.

I am quite disappointed, but I'll mark an XP and just keep going. Like so many other projects, it will see life eventually. I have it mostly written, but now it requires a severe pruning. I think I can get the basic rules on a character sheet and the full rules in about ten pages. Right now, I'm somewhere near forty pages of notes, so that will take a bit.

I also learned that the cause of my health problems has a more profound affect than I thought. I have sleep apnea, yet despite a fully functional CPAP and the successful treatment of my allergies, I am not getting any sleep at all.

I passed grouchy two days back. I really thought that switching to half-caf coffee (one cup) from decaf coffee (one cup) would be okay. It is not okay and that leads me to lesson two:

Bad ideas happen. Learn from them or everyone around you suffers.

That's about it from here. I hope to most more frequently due to some technological changes, as well as changes to my schedule. That leads me to my third lesson:

Ideas are cheap - Execution of those ideas is king!

Because It Is Trendy

The English Major in me says that now is the time to be aloof and above it all. I should sit in a leather chair with my snifter and while looking on with disdain at all the fifth edition chatter.

Mind you, a snifter filled with a good Russian Imperial Stout would be quite tasty.

I am just not that person anymore. I like D&D in all its forms, clones, and houserules.

Truth is, that I will probably play the new version of D&D because it will be easier to find an in-person game. I will also look to get the stuff created by Kobold Press because it will be that darn good.

If (and that's a big if) I get the new edition, I know that I will houserule the heck out of it. I will also come up with Spelljammer rules for it including the giant space hamsters. I will gleefully hand over a house rule ebook for other peoples' tablets or kindles while digging out my notes from a three ring binder.

I don't think about how WOTC will make it encompass all the editions, I will make it do that. Give me the PHB so I know what others expect and I'm good. Heck, give me the starter set and I'll get by somehow. I say this knowing perfectly well that if I can afford the Monster Manual, that I'll buy it and any other creature book they publish.

For what it is worth, I'm not a fan of the 5e covers. Then again, I'm particular with RPG art. I like the DCC art style, I like Erol Otus, I like Matt Lichtenwalner, I like Jeff Dee, and I like Emily Vitori. Weird as it sounds, I wouldn't like them all together in one book, but I would be thrilled with each one illustrating an entire book including full color cover. If I ever win the lottery, I will do just that.

Maybe the final product will not make the executives at WOTC happy. I can imagine that if D&D doesn't dominate Pathfinder and fill up a couple rooms at convetions, that the RPG part of the brand will disappear. I don't know how D&D will do, but I hope it does not go away.

I know that I simply cannot afford it. Heck, I don't have five dollars to support all the OSR folks and zine makers I wish I could. (Then again, I wish I could make a zine and just give it away.) Still, I can dream, right? I can hold out for the winning lottery ticket numbers.

I believe that if Monte Cook had stuck around, it may have felt more old edition than new. Then again, I'm thrilled that he and Bruce Cordell have found success with Numenera.

The last playtest I saw, D&D felt like 3e and left me a bit cold. Then again, Dungeon World felt like 3e to me at first, and I love playing it. Go figure, there's no accounting for taste with me, I guess. 🙂

Since I enjoy older editions, I have Swords & Wizardry and For Gold & Glory to fit my needs. Practically, I don't need a new edition. Yet, I find an excitement in it all. Maybe it is my inner 12 year old that wants to see Yet Another Boxed Set. (After all, the beginner box comes with dice. Based on the mass production, those dice will probably be the most old school thing about the whole production.) Maybe this will be the box that comes after the Immortals set and starts off your second run at level 1 to 36. Maybe I'll win D&D with the new edition if I stick with it. Again, my inner 12 year old is yelling that I might still have a chance to finish what I started so long ago.

Good luck D&D. Seems like you'll need it.

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