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Category: Andras (Page 5 of 17)

What’s in a round?

While going through and rebuilding the spells with the spell building system, I ran across a big problem. Many of the spells were computing to second level spells, but were considerably weaker than spells listed in the PHB or even in the d20srd.

I couldn't figure it out until I realized my mistake.

I played D&D with 10 second rounds. I wrote Andras for 1 minute rounds. When I started using the spell building system, values for minutes were an order of magnitude higher than values for rounds.

I tried to rewrite the table as I hadn't changed much from d6 Fantasy at that time. Yet, the more I tried, the less it worked. I say that, but I think I got close only to realize that I had accidentally built something a little too close to EABA's master table of values.

One minute rounds just don't work for the spell system. The cost is pretty high for a spell that lasts more than a couple one-minute rounds. So, I decided to abstract the whole thing.

In one round, you can move half your move rate and attack. Kick over a table, jump on top of it and swing off the chandelier? Ok, you can do that in one round. Cast a spell? sure. Cast two spells with a casting time of 1? No. Move ten feet and cast a spell with a 6 casting time? Ok. Negotiate with the gelatinous cube? Unless you have a Speak with Goop spell already in effect, it won't do you much good, but sure, you can talk at it.

(I've actually had someone try to reason with a gelatinous cube. It didn't end well for neither negotiator nor cube.)

Point is, if you look at the spell building table, you find a round is 10 seconds. However, in the player's guide, that won't be mentioned.

If I can rebuild the table I will, but until then, this is what I got.

Hopefully, I'll be back with more content on the weekend. I also hope to have some news about the OSR Co-op

Back in the Saddle

Been a great and wonderful October. Halloween will be lotsa fun tonight.

So, now that work insanity has calmed down, I can get back to work on Andras.

I mentioned it on Google+, but I'll mention it here. Next game will either be a much smaller game or the completion of my football simulation game.

For Andras, there are so many spells to go through, but it will be worth it in the end. Because I'm adapting the D6 Magic rules, I'm running the SRD through the spell creation system. With the components and everything, I want to make sure the levels come out close enough. I'll only modify egregious errors. For spells that go up in level effects (1d6 per level, etc) I will calculate the spell at the lowest level at which it can be cast.

The rationale is that the advantage of a Mage over an Arcanist is that the Mage gets per level bonuses without doing extra research.

More later.

Om Magike

The beginnings of actual work for the Andras project will start with a book about all the various forms of magic. This will be a standalone work at first, complete with translations for S&W and LLAEC.

Yes, there will be spreadsheets.

Here is the Rough Outline

Wizard archetype description
Wizard Classes

  • Mage Class (traditional wizard)
  • Arcanist Class (Skill-based wizard)

Wizard Schools of Magic

  • Abjuration
  • Time
  • Conjuration/Summoning
  • Enchantment/Charm
  • Illusion
  • Alteration
  • Greater Divination
  • Invocation/Evocation
  • Necromancy

Specialist Mages
Alien Schools of Magic

  • White/Grey/Black (for settings without clerics)
    • Thaumaturge ("White" Wizard)
    • DraĆ­ochta ("Grey" Wizard)
    • Kataraturge ("Black" Wizard)
  • Elemental Schools (For the Ptolemists)
    • Air, Earth, Water, Fire, Void
  • Change/Move/Summon/Augury

Wizard Skills
Wizard Spells
Arcanist Spells
Learning Spells

For the GM
Initial Wizard Spells

  • Mage vs Arcanist

Acquiring New Spells
Spellbooks
Spell Research

  • Mage vs Arcanist
  • Research "Effect Only" changes in Arcanist spells

Appendix 1 - A different classifier magic idea
Appendix 2 - Mages and Arcanists for S&W
Appendix 3 - Mages and Arcanists for LLAEC
Appendix 4 - Justifications and Design Notes

So now the work begins to create a book of magic options for friendly neighborhood old school game.

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