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Category: Electrum Pieces (Page 88 of 156)

General heading for all RPGs.

An ACKS spacefaring setting

I love Adventurer, Conqueror, King. It is a great system that feels old enough for me, yet has lots of fiddly stuff including an economics system. I have enjoyed reading it for several days now.

Some time ago, I wrote about Tiezerekan, my take on fantasy in space. With the ACKS system, it seems like everything is there to flesh out this world further. I've started with a few ideas on Google Plus, but I wanted to begin posting here as well.

Since the universe is largely based on Pythagorean ideas, I wanted to start with a brief snippet about the settings central figure, Ogan Zetvar.

Ogan Zetvar's story has become more legend than fact. It is believed that he was once human and either ascended to godhood or was murdered by the gods. While he was alive, he attracted a fair number of worshipers. It is known that he began his school when he was 50 years of age. It is believed that he left his homeworld at the age of 17 and traveled the stars for over 30 years.

Various planets have stories about his teachings and strange form of magic. Common elements throughout the Ogan stories are:

  1. The spontaneous creation of some kind of animal.
  2. Discourses of the nature of numbers.
  3. Critics accusing him of atheism.
  4. One or more mathematical proofs.
  5. The teaching of an internally-sourced form of divine magic.

The last element, divine magic that did not require devotion to any particular god, is what appears to have angered the gods. Despite his death/disappearance, the unique form of magic credited to him flourishes on all known planets.

The setting is going to be renamed, once I get more written about it.

A Few Links to Keep Around

I post a lot of links in my Twitter feed. Unfortunately, I cannot engage in much conversation on Twitter due to it being blocked at work. Through feed.ly, I can post links, but that's about it.

Sometimes, though, I find links in other places. Here are a handful I want to keep for later:

Space and Planet Photoshop Tutorials:

Make cool looking planets with a variety of effects. It includes nebula and planets with rings.

Djervy's Dungeon Door:

A Dungeon generator with a ton of choices. Perfect for when a have a little time to think of the big bad, the not-so-big bad and the twist for a dungeon.

Here is an example, The Hill of the Escarabat Foc.

ACKS Classes:

I love ACKS so far. Until I get the Companion with the official class creation system, here are a couple of links to think about.

In the Autarch forums, there's this gem.

Which includes a link to this classic.

Zines:

I have a two-hole punch for making small booklets with 4.25 by 5.5 inch pages. The long stapler will come later. Until then, there's a long list of 'zines available.

This is an old list, but still valuable.

I have a couple scans of the Beholder zine. Not sure where I found it. I like the point-based magic system I found in one of the issues.

Something more substantive soon, I hope. Everyone here has pink eye, two have ear infections (I am one of the two) and two have physical exhaustion. Note that there are four members of the family, not including the cat. He would claim physical and mental exhaustion, but I'm not in a place to really listen to him now. 🙂

Swords and Planet Speculation Pt. 1

Sometime ago, I wrote about one of my favorite monsters from the Fiend Folio, the Crabmen. In thinking about a recent post about societies being further away from the sun, I brought back the Crabmen to think of a Swords & Planets type of setting. It's long and in need of an edit.

For the sake of the discussion, I'm going to refer to them as the Portán. For the setting, they will be very intelligent having achieved advanced technology at some point in their past. Physically, they are roughly humanoid with a hard carapace on their back. The carapace forms a hood over their squat faces, but otherwise forms a double axe-blade shape from their shoulders to their hips. They have six limbs, the bottom two function as legs, the upper four function as arms.

The top two arms are accommodated by their backplate to have a full range of motion like a human shoulder. In other words, they can swing their upper arms in any motion a human can perform. The lower arms are, however, restricted by the carapace, limiting their motion.

The hands on the upper arms feature an opposable thumb and five fingers. The first two fingers are quite a bit larger than the remaining three. The thumb and first two fingers appear similar to a crab's claw, though the thumb and fingers have two joints in them (like human fingers). The remaining three fingers are more slender, but not short.

The hands on the lower arms feature four slender fingers and an opposable thumb. The shoulder joints on the lower arms are restricted in motion, but the hands can manipulate objects in a manner similar to humans.

The Portán vary in coloration. Most species are identified by body coloration. Body colors include solid green, a blue-green gradient and a green-red gradient. Other species exist in small groups. Individual Portán are distinguished by patterns or marks on the back of the two fingers on the upper hands as well as their faces.

Their thick legs end in thin broad feet with two toes. The first toe is similar to the big toe of a human, the second toe is broad and thicker. It would be equivalent to the four toes of a human foot fused together.

Molting

One per eighteen months, a Portán will shed its body shell, or shlig, in order to grow. On average, a Portán will increase their body mass up to 10% per molting time. Old Portán can reach heights of ten feet.

Traditionally, the shlig was not buried, but broken down and used for making tools. Anything not used this way would be ground into powder and used as fertilizer. In the past 100 years, the shlig has been used very differently. That will be covered later.

Dress

Typical Portán wear very little clothing. The most common article of clothing, the skallee, consists of two pieces of leather shaped like bowls. The skallee are worn to hide the armpits of the upper arms. Skallee are usually colored to match a Portán's body color.

Since contact with other humanoids, some Portán wear a sash around their waist with a large flap covering the area between their legs. Being able to wear a sash requires a bit of modification to their carapace to create hooks to hang it on.

Combat

In combat, the traditional warrior uses a large shield in an upper arm and a smaller shield on the opposite lower arm. The upper arm without a shield wields a saber. Many times the lower arm that doesn't use a shield wields a thrusting weapon, like a dagger. Other warriors will use a one-shot pistol for their "lower" weapon.

History

Hundreds of years ago, Portán society featured a highly advanced civilization. The various species of Portán worked together to explore the stars in the solar system and engage in scientific and medical research. Portán society was egalitarian, no singular species held power over another. The Portán worshiped various gods without acrimony - many believed that the various gods were part of a larger pantheon that were generally revered by all. At the height of their civilization, non-theism was also accepted without judgment.

The Portán reached all the planets in the solar system and planted colonies on three. Equipment refined by their great technical advances allowed them to do some terraforming as well as genetic manipulation of various plants to flourish on alien worlds.

The Portán encountered only one other species in space. The Portán name for this species is the Elley. Although, they never entered into conflict, the Elley transmitted diseases to the Portán that their immune systems could not overcome. The diseases were slow-acting and affected the mind before destroying the central nervous system. It is not known if the Portán ever discovered that it was the Elley that transmitted the plagues to them. In most literature, the Elley are considered friends and companions, so it is unlikely that the Portán discovered the true sources of the diseases.

With widespread degenerative nerve disease, Portán society descended into great decay within 100 years. Wars between the Portán began as well as religious dissension. Sometimes the two intermixed.

Although all the religious orders claimed to attempt peace and reunite the Portán, one church seemed the most effective. As the Hlong Kaghee rose in power, they were able to reshape Portán society in ways more stabilizing, but also more barbaric.

The largest change instituted by the Hlong Kaghee was an edict to use the shlig, or the molted shell left behind by growing, for the common defense of the Portán against their enemies. Using a metal commonly found in technological devices (stainey keyir), the priests of Hlong Kaghee were able to animate the shlig.

With mass animation of shilg for the past three or four generations, many technological devices are cannibalized for the stainey keyir required. Stainey Keyir exists in small amounts to be mined, but it is not known if anyone is trying to actively mine it.

Animated shilg appear like normal Portán except for the blank metal face. The molt itself fades to an off-white color, so it is impossible to determine to whom an individual shlig belongs. Since the Portán do not molt the skin around their faces, the metal serves a secondary purpose to seal the contents of the animated shlig. Animated shlig cannot talk, but they can accept simple verbal orders. When not engaged in military action, it is common to see an animated shlig performing work in cities. Such projects are meant to demonstrate the kindness of the High Priest of the Hlong Khagee.

The High Priest of the Hlong Kaghee, himself, is over 100 years old. He can no longer walk. He floats on a massive platform, his bloated body covered in a paper-thin shell. He is probably 25 to 30 feet in length. He remembers the Elley, the last creature to do so. It is not certain if he has the neurological disease or not, but it is assumed he does as he uses various technological means to prolong his life well beyond normal limits.

Present Day

The Hlong Khagee dominate the civilization of the Portán. All Portán claim some sort of positive relationship with the Hlong Khagee, mostly out of fear of reprisal. Advanced technology is used mostly by temple workers and priests of the Hlong Kaghee. A few enclaves of Portán away from the larger cities and temples to other Portán gods also have use of advanced technology. In these areas, the technology available is usually medical along with a small amount of construction tech. Only the Hlong Khagee can animate a shlig.

The arrival of other humanoids has sparked hope in some that the Hlong Khagee can be overthrown. Humans from other worlds can take advantage of the planet's lighter gravity to leap and move objects. Magic is seen as technology performed without metal, and so raises no significant reaction outside of questions about where the mage acquired so much stainey keyir.

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