I love RPG mechanics so much, I should do a bunch of posts about them.
I don't mean so much how they work with calculations, but about how to make different mechanics work in different games.
For example, using playing cards for subsystems like initiative, magic items, or random monster encounters. (On the last one, the main reason is that you won't get something duplicated too many times.)
I’d love to read that.
I’d like to read about this too.
Three plusses is enough for me. Time for me to get cracking!