The OSR project turned into an OSR toolkit. So far, I've used it to make just about any kind of vehicle. I hope to find a home for it at Nevermet Press. We'll see.
In the meantime, I've been thinking about a skill-based quick game along the lines of Warrior, Rogue & Mage. It's author has released another quick game called Arcane Heroes. I know that writing these little games is not a simple thing. Still, there's something about the brevity of it that such a game suggests a lot more.
For now, I'll call it d128 because of the mechanic. I hope, though, that it can turn into a fun little game.
The premise is that a character can do anything based on the sum of a d12 and d8 compared against a target number. A target number of 5 is quite simple while a target number of 40 is almost beyond epic. Skills are ranked from 0 to 36. Once you break into the 20s, though, you are considered to have skill that is once in a lifetime.
Skills can be just about anything - magic, car repair, legerdemain, disguise, consumption, you name it. Attributes are ranked from -5 to 5. Skill + Attribute + Roll vs Target number determines success.
Why d12+d8? It flattens the distribution curve while still making rolls of 1 and 20 quite rare.