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The Valgema

This was the last primordial that I was working on before my gamer ADD put me on a different project. It is presented here in case anyone can use it.

For what it's worth, here is an slightly related link to the Manus and the Pria. This appears to have been the most popular primordial detailed.

Notes:

does lots of damage to fungi, mold and spores. Let's include puddings and the gelatinous cube as well.

dimagnetic properties - levitates with magnets. Cannot hold them, but manipulates them with a latent psionic power.

Iridescent in appearance.

Immune to electrical damage

Very susceptible to fire damage.

http://en.wikipedia.org/wiki/Bismuth

http://en.wikipedia.org/wiki/Bismuthinite

http://en.wikipedia.org/wiki/Oligodynamic_effect

http://en.wikipedia.org/wiki/Diamagnetism

http://en.wikipedia.org/wiki/Thermal_insulation

http://translate.google.com/#en|et|white%20object%0Awhite%20mass

Eclectic Campaign

Any gamer worth his/her salt reads Jeff's Gameblog for good reason. He has some really good ideas. I was happy to discover an older post of his through a post on Herb's Places to Go, People to Be site.

In Herb's post, he draws together his recipe for an alchemical campaign. You can read the link to see his sources. Jeff's original post is inspiring in its simplicity and daunting in its execution.

Work Continues

I am working on lots of things, it's just that nothing is in a state to post.

I started working on the B/X or ACKS psion and got the powers, levels and all that figured out. Then it occurred to be that there needed to be a quasi-setting around them to add interesting proficiencies.

That led to re-opening the Shayakand and Tanah-Con-Rahn files. Opening my own old stuff leads to only one thing:

Revision.

Two of the needed revisions pertain to what to call things. The ad-hoc languages I was using weren't consistent and made little sense. So, more conlanging. The language of magic is still something that sounds Latin-ish. The language of everyday folks, however, isn't sounding like anything familiar, but is looking like German (or Malay Indonesian).

Working on languages goes back to one of the central ideas of Tanah-Con-Rahn:

The language of magic is known, however, knowing the words won't let you cast spells. Either you can cast spells or not - it's inborn and not taught.

If you want to learn magic and you are not one of the lucky few, you can go the religious route (become a Cleric) or the mystery route (become a psion).

There's more, but I am trying to put it into a coherent format. Hopefully, more soon.

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