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Recent Work on Projects

I'm sorry for the recent spam. I got overwhelmed by the spam when I didn't update my hashcash filter.

I have been working on a few things. I'll update the current development page soon. Really.

I stopped the football project long enough to actually play Statis-Pro Football again. I have a pretty good team with a few holes to fill in the draft. I made the questionable call of not keeping a good RB. I am afraid that will haunt me.

Anyway, I have used yould to generate most of the Lenga language. This is the last piece in creating all the crunchy bits for the backstory of this world.

I have also stumbled upon an old usenet posting of a spell description language. I have modified it, adding an element and a few actions. Using it, I am translating the OGL spells from the SRD into the magic system I have created. It's not as straight-forward as I would like. There is a bit of fuzziness in some of the descriptions. It also takes a while. There are even a few spells that do not translate, like Air Walk.

The goal is to have something that is more or less systematic in determining difficulty and power of a spell without making the player use a lot of math to create their own. I think this has been done. In the player's book, it will basically show a spell, a description of the effects, a mana cost and a TN. To make a spell, a player must use simple sentences to describe the effect of the spell. Conjunctions cannot be used, only one verb per sentence.

For example, the Aid spell is described in the SRD this way:

Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).

This translate to:
Give target bonus against fear.
Give target temporary LIF.

Using the rules, the GM then figures out the Mana Cost (11) and TN (24).

One rule about Magic is that it is easier and cheaper for spells to do one simple thing. If a person casts two spells instead of a combined one, the breakdown would be:

Bonus against fear spell: Cost 5, TN 20
Give temp LIF points: Cost 5, TN 18.

If someone has time to cast two spells instead of a combined one, it is 1 point cheaper and about 10% more likely to work as intended.

Other spells demonstrate this more dramatically, like Animal Messenger, which I'll detail later.

Rolco

I finally found a place, thanks to a commenter on Flywheel, that helps you make board games. It looks like that they can even custom fabricate certain pieces. This would be interesting if anyone ever considered creating Bertzel Chess.

Game Inventor Kits and other assorted goodies.

You can buy just the boxes, just the board, or an entire kit. My favorite item is a 2 lb bucket of bits. You know, if I ever win the lottery, I'm calling these guys. Even if I don't, I'm ordering the Bucket of Bits on my next payday.

Minimus Game

It all starts at the wiki.

I wrote about the upcoming game a bit ago. Now, we are in full swing. Since the players are located all over the country, we are using a forum+wiki to track everything. My character is Henry Carter. He is tracked in chapter one with the heading "Daisy Bell".

I haven't played a serious game in a long time and I am enjoying this one.

I've also learned that much of the rules-medium (d20) or rules-heavy (GURPS) systems can hinder a good story-based game if a GM is not careful. Scott, is a good GM. I know this from playing D&D with him eons ago. His style is a good story building style, as opposed to my style which is more world-building. Whereas I may start to get bogged down in the precise definition of Line-of-Sight, or want to map out exactly how fast Henry's bike can travel, or work out the exact geography of the UFO I saw land, Scott moves things along, weaving all the characters together.

Check out the game, it should be a fun read. Also, keep an eye on Scott - he may write books about this setting. If he does, I'll create game aids for them for Action!

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