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Minimus Time

A friend sent me a link talking about a one page RPG. I'm not surprised by them as 1km1kt has a bunch of them.

However, the prospect of the rest of the players determining your stats is intriguing. Scott and I are going to try it out with two of his friends soon. (Yes, we paid the $2.) Check out the original post about Minimus here.

Here's the PDF. Free to download, requested $2 if you use it.

I'll let you know how it goes. Our campaign is similar to Golden Age Comics circa 1937. We plan on being mostly gadgeteers at this point, but who knows what five things I'll come up with. The first one is:

Henry (my character) was born in 1837 and fought in the Battle of Antietam for the Union.

Later Post

Turns out that I won't be making that post after all.

Yannick, the creator of yould liked my process enough to add another option to basic yould command.

To test the quality of any yould engine, type the following:
yould -t foo.yould -q

You will get a percentage of real words generated by the engine listed in the command. Anything under 10% will say that more training is needed. Between 10 and 20 % will say sufficient training. Over 20 will say well trained.

This option is in the 3.9 beta. It should be released soon.

Some Notes for a Later Post

How good are the engines that are created with Yould? Here a good way to find out:

First, create a complete word list used in an engine
yould -t cicero.yould -s > wordlist.txt

Second, generate 100 words with the engine using --real-words flag
yould -t cicero.yould -r -n100 > co100.txt

Third, sort the 100 words in alphabetical order
sort co100.txt > sco100.txt

Fourth, run a comparison that prints out only the words in sco100.txt that are not in wordlist.txt
comm -23 sco100.txt wordlist.txt > compare.txt

Fifth, count the number of lines in compare.txt
wc -l compare.txt

You can script this as well, just needed to make some notes before doing some explanation later. This works on Windows if you use unixutils from sourceforge. Very handy toolset to have.

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