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More Experiments with YouTube and Close Captioning.

Here is my latest video about NaGaDemon and various projects:

Using the Katch website, I download the video and upload it to YouTube where I can add Close Captions. I am used to cc at home, so it feels weird for me to see a video without them.

This is in part for my son, but also because I fight for captioning in everything, I really need to do it myself.

It is a process and I was up until 1am getting it right. I think that it is not right, though, so be patient while I get up to speed.

More expirements coming.

More on the Cargo Generator

I mentioned earlier that I had created a cargo generator for a White Star module that I am creating. As I mulled over it after work, I came up with a bonus table to generate Alcoholic beverages.

Here are two generated results:

Hrosian Brandy is made from a fruit similar to plums that is midly sweet and 8% alcohol by volume. It is faint yellow in color and served at room temperature.

Snentian Ale is made from a fruit similar to peaches that is very dry and 48% alcohol by volume. It is deep green in color and served ice cold.

Tweaks are required, but let me know what you think.

These Common Materials

In addition to finishing other projects, I wanted to spend some time every day working on a concept from a few months ago. The concept is a game that uses regular six-sided dice and a standard deck of cards to play.

This idea has been rattling around in my head for a number of years. The first scribbling of it was recently unearthed when a lost journal was found. (It's amazing what you can find when your car runs out of gas at 11:30 on Halloween night.) Since that post to this, the game has changed a number of times. At this point, I decided that now was as a good a time as any to simply finish the thing.

These Common Materials is a game that one or more players can use to adventure in fantastic worlds. Players know a little bit of Magic and a little bit of everything else. As a character overcomes obstacles, he or she may choose to specialize in certain areas like combat or spells. The character can also choose to be good at a wide range of skills and abilities.

The mechanics are straightforward:

  • Roll three dice or draw a card.
  • Add any relevant bonuses.
  • Claim Success for any result 15 or greater.

Cards are drawn when a character attempts to use magic. All other attempts use dice.

I explain a bit more about it on my first periscope.

Off to a good start. Promise to share more as soon as I can.

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