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3 thoughts on “Pelican Spiders

  1. Assassin Bug, Giant (AD&D stats)

    Frequency: Uncommon
    No. Appearing: 1-8
    Armor Class: 4
    Move: 3’’*12’’
    Hit Dice: 4 + 4
    % in Lair: 70%
    Treasure Type: C
    No. of Attacks: 1
    Damage/Attack: 2-8
    Special Attacks: See below
    Special Defenses: Nil
    Magic Resistance: Standard
    Intelligence: Low
    Alignment: Chaotic Evil
    Size: L
    Psionic Ability: Nil
    Saving Throw 13
    Level/XP Value: 650 +5/HP

    The giant assassin bug is a giant version of the normally sized ‘assassin spider’ (also known as an ‘assassin bug’). This is not a creature to be tackled alone, and is a prowling thief’s nightmare. While the assassin spider does not make a web for itself, it can climb other spider webs, with Giant Spiders (MMI, page 90) being one of its favourite prey. It also devours other giant insect, often infiltrating giant ant nest. Therefore, Assassin Spiders are often found in the same environments as giant insects and other giant spiders.

    The Assassin Spider has a normally proportioned spider body, which joins to an unusually long ‘neck’, which extends upwards about 6 feet. Its powerful head is equipped with two massive chitinous scythe shaped mandibles which are as long as the Assassin Spider’s neck. The spider’s tree trunk thick neck may appear to be a tempting target, but in reality it is very heavily armored and so in effect no weaker than the rest of the spider’s body.

    The mandibles are armor-piercing and deliver a fearsome slicing/crushing attack. If the spider makes a successful to hit roll, it grabs its prey with its formidable mandibles and lifts them at least 6 feet into the air. Unless the victim has (and retains a grip on) a polearm, it cannot hope to hit the spider in combat (even then with at least -4 on their hit roll).

    Worse still, thereafter the victim’s armor class (AC) is worsened by 4 units due to lost manoeuvrability and as a result of the crushing/slicing action of the spider’s mandibles as they relentlessly come together.

    In subsequent rounds, each time a successful to hit roll is made (i) the amount of damage done (i.e. normally 2-8 HPs) increases in multiples of x2, and (ii) the victim’s AC is again also diminished by 4 more units, i.e.:

    First hit 2D4 HPs AC reduced by 4
    Second hit 4D4 HPs AC reduced by 4 more
    Thirds hit 6D4 HPs AC reduced by 4 more (etc) … and so on.

    If the victim is reduced to -10 HPs (which is the Assassin Spiders aim), the PC is sliced in half.

    The spider is single-minded and will focus on one victim at a time unless severely provoked.

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