Here's a rough draft of a full-fledged spellcaster:
Campaign setting: Start with all 3s and you get 30 AP and 75 CP
Note: This character uses 24 AP and converts the rest.
Body - Mind - Para
STR 3 | PRE 6 | ENR 7
REF 5 | INT 7 | DIS 6
HLT 5 | WIL 5 | OBT 7
That give him 135 CP to use on Skills and Traits
Trait - Tahares +2 (5 points)
Trait - Elemental Power +2 (5 points)
Skill Group - Earth spells +3
* Earth Spell - Titan Strength +1(+4) TN 15 Cost 2
* Earth Spell - Open Magical Seal +1(+4) TN 15 Cost 2
* Earth Spell - Change Form - Self +1(+4) TN 15 Cost 2
* Earth Spell - Obscure from Divination +1(+4) TN 18 Cost 3
* Earth Spell - Fabricate +1(+4) TN 24 Cost 5
Skill Group - Fire spells +3
* Fire Spell - Summon Creatures +1(+4) TN varies Cost varies
* Fire Spell - Create Light +1(+4) TN 12 Cost 1
* Fire Spell - Cast Spell Through Another - Self +1(+4) TN 24 Cost 5
Skill Group - Water spells +3
* Water Spell - Levitate +1(+4) TN 15 Cost 2
* Water Spell - Slippery Area +1(+4) TN 15 Cost 2
* Water Spell - Create Dense Fog +1(+4) TN 24 Cost 5
Wind Spell - Invisibility TN 15 Cost 2 +3
That cost 70 CP leaving 65 CP for other things such as weapons, social skills, horse riding, etc. Knowledge Skills are common choices.
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