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Tag: 30 Days (Page 5 of 7)

Memories of Glendon

As I've said before, I didn't play much when I began the hobby, I usually was the DM. I did play pretty regularly, but unfortunately, I don't remember much about my life as a player. Even in college, I remember playing Champions, Marvel Supers, D&D, and Ars Magica, but not enough to even remember my characters' names. I seemed to jump around a lot, never letting a character do a lot before changing to a new character or a new game.

To give you an idea, here are the character sheets I have managed to save over the years, despite losing half my gaming history to an impounded car:

Gary was the only one to have a name. As Halflings go, I'm sure he would have been great, maybe even epic. The other two characters don't even have names. You'd think that they were meatshields, but I wrote them up in a different way. These characters were intended to be played, but for some reason, the issue of a name never arose.

I am proud that the fighter killed a rust monster already in his young career. He'll live in infamy for grabbing a tree limb and beating the thing to death. More than that is lost to the shroud of time.

 

These have to be from 1984 because I used the Red Box character sheets most of the time during that year. (I used to love to go to my dad's workplace and make copies.) When I ran out of copies, I made them on notebook paper to look just like them.

One character from that time stands out as I look back now, Glendon the Elf. He was 7th 8th level with all sorts of insane equipment. I submit for your approval, the character sheet of Glendon, the Elf.

You'll note that Glendon slew the dreaded Biogre. This foul, two-headed fiend was a cross between an ettin and an ogre. It was 11 Hit die, but otherwise was the same as an ettin. I sure wished I remembered why on earth he slew a giant black cat.

Update:

After an exhuastive search, I located my Ars Magica Companion and Grog as well as our original 1e Oriental Adventures party. They were in the box of the Companion Set. (Go figure).

My favorite though, remains Glendon. Who knows what we might have done at 9th level...

I Made My Own Edition

I don't say that with any kind of snark. I didn't have the money to order every book I wanted. So, I got the Red Box and the B/X rules fairly early and that was all I had for awhile. Somewhere along the way, I acquired Ghost of the Lion (B Solo adventure) and a few other things as well. It was years before a friend donated their 1e DMG, PHB and MM to me. I bought the Manual of the Planes at some point as well as my much beloved Spelljammer. I don't remember how I got Dragonlance. I vaguely remember buying the Companion rules from the BECMI set and I know I purchased the 1e Oriental rules and ran Sword of the Damiyo a couple times.

I don't have my entire collection anymore thanks to my stupid self leaving a bunch of stuff in a car that got towed. I miss my Oriental Adventures hardback as well as my World of Bian notebook that had everything in it.

I lived in a somewhat remote area of NC. There was no game store or large group of gamers that I knew. In fact, my high school group was one of three that I knew of within a 50 mile area. This didn't keep us from figuring out what we liked and making up stuff to keep the game going.

We started with the Red Box, I'm sure. So we got used to race as class and straightforward combat. After third level, we found a copy of the Moldvay's Expert Rules. They seems to fit okay despite the art not matching. In Moldvay, we found rules for all kinds of things like sea battles and aerial combat. More than that were lots of spells. The Dungeon Master section was a treasure trove of all kinds of things including the magical research tables, Roll under ability score for saving throws and creating your own dungeons/hexcrawls. We stopped looking for pre-made adventures and went for making our own.

As each new book came into our group, more possibilities arose. With 1e books, we found that race and class could be separate. There were all kinds of classes like Druids and Illusionists, as well as characters with Psionic powers. Of course with the DMG, we started making all kinds of things. For some reason, I loved  intelligent weapons. I even made an intelligent whip.

Which edition were we playing? God only knows. Combat was Red Box. Character advancement was whichever book we got the class from. I played in a game with one of the other groups in town and I was disoriented by the straight 1e by the book combat and associated rules.

Early games were hack-n-slash, murderhobo, and/or munchkin. Kill things and take their stuff was about as much as we cared about. Later on, though, we became interested in finding really strange places. Once one of us got Greyhawk, we were immediately drawn to the Sea of Dust. We simply had to find the Forgotten city.

After covering areas on and off the Greyhawk map, the group was itching to visit the Outer Planes, so off we went. After I purchases Spelljammer, we were off to every sphere you can imagine. In some sense, the multiverse was never big enough for us and that was really fun.

By the time we were finished buying this hodgepodge of rules, combat was still Red Box with 1e Psionics and Grappling rules with Spelljammer's Aerial rules. Monsters were stated for 2e or B/X. We awarded XP for exploration and we had our own rules for it. Character advancement was still "whichever book its in", including the 1e Oriental Adventures book

Thanks to the OSR and dndclassics.com, I can make my own edition again, especially as I have lost many of my notes from later years and all of them from college. My current edition now is:

Swords & Wizardry Complete with S&W Core Classes only (plus my own). I have my own psionics rules as well as two alternate magic systems, in addition to the Vancian system. S&W Complete is used for combat, except for aerial, naval, and mecha combat, which uses Option 3. For Mass Combat, I use the Rules Cyclopedia War Machine rules. I use the ACKS system to build magic items and 1st level characters can research/make magic items. I award XP for money spent and exploration. For now, exploration is a flat amount based on location. I use the Saving Throw as a skill system. I use the OSRIC Specialist system for hirelings, mostly.

Oh yeah, the economy is entirely silver based and loosely based on the ACKS economic system.

One day, I'll write it all down. It's D&D Mine and I love it. By goodness I'll have a Spelljammer set of rules as well.

One God, Many Faces

How I view the gods has changed over the years. When I started playing, we were in Greyhawk. Being young, having a character worship a god was a really big deal. I had a couple of players write "God" as the deity of their character. Most of the time it was blank. I even found a character sheet from 1984 of a Human Paladin character that had the word "None" scrawled next to Religion. (This was one of the yellow AD&D character sheets.) The deity was left blank. The big deal about the choice of deity was the feeling that no one was interested in roleplaying how a character worshiped at all. The cleric was just another magic-user with better weapons and armor who was indispensable in a dungeon crawl.

As we starting to mix elements of 1e, 2e and Dragonlance into the mix, we finally had an in-game reason to care about deities. This concern about religion was limited to clerics, but it was a big deal, nonetheless. Choosing a deity affected the weapons and spells a cleric could access, so we not only decided to be choosy, but we began to build our own worlds with a sense of who the deities were.

This is where I, as an adult that loves RPGs, would like to say that my 12, 13, and 14 years old selves were not really into the possibilities of a pantheon for the granted spells and powers, but for elements of story, added plot tension and seeds for higher-level adventures. I would love to say that, but it would be a lie. Bless my little munchkin heart, I kept trying to design the equivalent of Meteor Swarm for all my clerics.

Some of this reverted back to apathy with Spelljammer. All the clerics were followers of Ptah because no one wanted to lose their spells.

It wasn't until I played in college that I really saw how religion and deities could add fun playable things to a game. I encountered a man about four years older than me that had cool stories about his pantheon and the way ordinary worshipers, not just clerics, found favor and performed epic deeds. He also ran an Ars Magica game that was extraordinarily fun. Looking back, I can see a bit of influence of Ars Magica on how he ran spellcasters, both arcane and divine.

My later games, up until my hiatus, featured groups of gods that weren't a list of retreaded Greek and Roman gods that controlled one sphere of influence. My deities were powerful beings that had their own plots and schemes and battles with each other. In making them into super-high level characters, they took on a depth that transcended spells, rituals, how prayers were said and sticking to alignment. These gods were dynamic characters that changed over time.

That brings me to my two favorite deities, that weren't my creation: Paladine and Ptah.

I knew that Paladine was Good and that meant many in the party would probably choose him as the patron deity. But not only was he good, he was a dragon that loved to do things in humanoid form. I wondered why he would choose to live as anything *but* a dragon, especially a bumbling wizard named Fizban the Fabulous. I never read the books, so all I knew was the mention that he was thought to be Huma and that he actually was Fizban showing restraint in using his mighty powers. I don't remember how we figured out that he was also Bahamut, the platinum dragon.

I loved it because he wasn't Greek and he didn't fit into the stories of the saints I read in college. I wanted to read the books, but never managed to get one.  He was good because of his self-control, not because he attacked evil and overcame them with all his power. That still remains cool to me.

Then, there was Ptah. I read everything I could about the real Egyptian god hoping to use it. Ankhs were everywhere in all spheres, even the Space 1889 sphere. (I put a large Ankh monument on Venus in that sphere). He didn't live in the Outer Planes, but the ethereal. The Ethereal Plane, by my definition, was everywhere, so it made sense that Ptah was everywhere. He was the god of creation, so that attracted elves to his cause. He was the god of blacksmiths, so he attracted dwarven worshipers. As Hephaestus in real life and in my game world, he was the god of artisans, so he even had Gnome believers.

Ptah was everywhere and he was unavoidable. Was that Arcane trader wearing an ankh? Was that a flying pyramid? Who was that En Sabah Nur guy that is looking for a ship? Even the neogi and beholders knew that Ptah was nothing to be trifled with.

Ptah simply was. I had the hard-core worshipers chant something like Ptah is, Ptah was, Ptah will incessantly. It drove everyone crazy and made one of the characters question their belief. 🙂

Anyway, that the two favorite deities. One because of story, the other because he was inescapable. Next time, it will be a foray into edition wars. Oh noez!

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