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Tag: Action! (Page 3 of 5)

Posts on Goldrush Games Seven

How would you handle a trait type spell, like Growth (Trait: Tall), which increases the size of a character by one size level?
-Nightmask1

I hadn't done this one yet, so here is the off-the-cuff idea:

Physical Growth - Earth Spell - TN 15 Cost 2
Duration: 30 sec per Skill Level
Range: 1 meter
Lenga Translation: (dictionary on another computer)

Narrative:
The subject of this spell doubles in size and increases their weight eightfold. The effect lasts only a few minutes. Clothing and nonmagical equipment increase proportionately in size as well. Magical items do not change size, as such this spell will not function on creatures wearing magical armor.

Game terms:
The subject of the spell increases one level on the size chart. They gain the temporary benefits of +2 STR and +1 LIF. Melee weapons gain an additional dice of damage and suffer -1 Init penalty for the duration of the spell. Penalties toward the TN for distance and target moving apply and are cumulative. The intended target must be in the line of sight for the spell to function.

Notes:
This spell cannot be used to crush the target in a confined space. If the target is wearing magical armor, the spell will fail. Use the Effect Number to find the greatest consequence on the Spell Failure table.

Meta:
(Shape) Double the cost for double the size increment and associates benefits, the spell cannot be used to 'triple' a creature's size, it only works in factors of two.

(Shape) Double the cost for moving up one or down one step on the time chart to increase duration. (For example, by doubling the cost, the duration is 5 minutes per skill level)

(Control) One mana point can be spent to offset penalties for distance and target moving by one point.

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More on Lenga

Updates are forthcoming. What has happened up to this point:

  • The magic system has been completely worked out.
  • The Lenga language has been developed enough to begin giving the proper Lenga names to spells. (Optional in game play)

For those that play the Action! System, being an autulus (spellcaster pronounced aw-TUL-us) cost about 90 skill points for two advantages (choosing type of autulus and one metamagic advantage) and 15 spells with level 5 proficiency in three schools of magic. A character could not be this type of autulus in a Realistic game, but fits in well with a Cinematic or Extreme game.

More later.

Lenga Delays

It turns out that an African Adventures module for the D20 system uses mchwai, the Kiswahili word for magician, in a similar fashion as I do in Lenga. For this and other similarities, I've had to change what the spellcasters are called. I have never read, played, or in any way used material from the supplement, but I do not want the appearance of being a copycat. I only discovered the issue by doing a Google search on various Lenga words.

As such, the Bantu languages will serve as less of an inspiration for Lenga spells inspired by Basque instead. However, as many of the concpets were more Oriental in inspiration, the elemental foci of magic and other mechanics should not change very much.

It will also give me a chance to rename the Ogdan to the Gruyet (pronounced Groo-YAY). I just couldn't stop thinking of Ogden Nash everytime I sat down to write about them.

The next post will specifically deal more with the geogrpahy and the rewrite of previously posted material.

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