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Tag: Andras (Page 5 of 13)

Platforms and Other October Things

By now, I'm sure that many have read the recent buzz about creating platform instead of product. This has triggered a few things in the RPG set starting with Zak and then continuing in this and this.

Oddly enough, there has been criticism in the past where Labyrinth Lord called itself the Rosetta Stone of Old School Fantasy. Truth be told, it is the platform that created Original Edition and Advanced Edition. It also spawned Mutant Future and Humanspace Empires. All that's left is Alternity and Boot Hill and we got the whole shooting match. (Maybe if you're a completist, you'll want the Amazing Engine, too.)

But Swords&Wizardry has generated its own progeny as well. There's Ruins & Ronins, Ultima, and Battlemech (can't find the link). This isn't even mentioning the number of versions of the core rules and Brave Halfling's new rules in development.

Are there more clones that operate like platforms? Looking at other old school games, S&W and LL appear to be the two largest platforms. Microlite20 is a strong third, there are so many add-ons for it, that compiling them all generates a 600+ page document. Openquest is a great rules system, but no one that I know of is working on a space-based game with OQ as the foundation. The D6 game spawned all sorts of games in West End Games' hey day, but only one publisher is actively building on it. Both of these systems could be great for making all sorts of games. That's why I use part of the spell building system in D6 Fantasy and a variation of the OQ skill system in Andras.

So, what does this prove except the fact that I can add a boatload of links to a post? There a platform out there for whatever game you want to make and it is broader than the legacy of TSR.

Did you know that the STRength scale in the Action! System is setup so that the STR of a horse will scale to units of horsepower?  Give a STR value to a vehicle and you have the power rating for its engine. It also scales in powers of 10 so that you don't have to have a space craft with a STR 4200.

But I digress.

I don't believe that Andras will become the platform for gamers everywhere. What I do know is that I like a game that can help me define just about anything I want. Mechs? Sure. Interdimensional Self-Replicating Bismuth Golems? You betcha. Greyhawk? Not a problem. A Spelljammer version of Tekumel? Yes, but the rest of the internet will hate you for it.

I hope that with the fair number of systems presented, folks can find something to use for their game. Skill-based wizard? Roll d20+d10 under the INT score for a rules-lite game and a roll under Spell skill for a more nuanced approach. Spell Creation System? Here's a short version and a detailed version complete with an expandable table assigning effects to point values. Vancian Spell Name Generator? How about Hastra's Delicate Surfeit. Monster Builder? Here's some tables and an XP Chart.

More than that, I also want to provide spreadsheets. If someone wants to make their own spreadsheet based generators, lots of useful data will already exist in spreadsheet format. Better yet, convert the files into csv and build database apps. Go for it. I am intentionally building the various spell lists in a spreadsheet for this reason. Monsters will exist in a spreadsheet as well as the class builder. It's one thing to provide a text version of the rules, it's another to provide a dataset for folks to build with.

The ideal system for me would be 48 pages of rules and another408 of magic item tables, classes, spell lists, price lists, etc. The GM's guide would have a bunch of tools to make just about anything from a monster to a class to a demi-plane and everything in-between. A person could basically ditch everything after page 48 and use the GM guide to recreate anything needed.

Work continues very slowly in October - with birthdays, anniversaries and non-profit events, it's a very busy time. But I have the XP tables for monsters ready as well as the SRD versions of spells in the 2e PHB in a spreadsheet. This winter, I hope to get quite a bit of work done and have a playtest document before March.

Thanks for the six people that indulged me a bit of commentary.

The Campaign Stat Block

Over at the Planejammer Chronicles, a post by Loki presents the Campaign Stat Block. Not only does this look like a very helpful way to present some of the ideas around the worlds of Andras, but it is a useful tool for what I hope will be my Winter G+ games.

For example, this is what the stat block for Dweneyarda would look like:

Dweneyarda

Rules: A mix of 2nd edition D&D and B/X. There are house rules for determining non-weapon proficiencies and background skills. Other changes include original classes featuring a non-spellcasting bard, heavily modified paladin and a skill-based mage. Combat is designed to be quick and relatively miniature-free.
Setting: A homebrew fantasy world featuring many traditional staples of fantasy settings (elves, dwarves, halflings) and strange artifacts from an ancient time, similar to Blackmoor.
Rating: Generally PG and possibly R for violence. Adult themes are handled in a "off-stage" manner. This means that events pertaining to adult themes are told, not played.
Emphasis: A mix of combat and role-playing. Dice are used for some randomness, but a well played situation can trump dice via GM fiat. XP is awarded for defeating, not necessarily killing. XP is also awarded for good characterization and elements that add to the setting. The setting is intended to be heroic.
Psionics: Psionics exist. Psionics are not a different form of magic, meaning that there is no Psionic/Magic equivalency. Otherwise, psionicists are mechanically similar to skill-based spellcasters.
Firearms: Firearms are mostly primitive. Wheel-lock technology exists in some places.
Starting Level: Characters start at level 1 with at least 3hp minimum.
Starting Characters: The rules have systems designed to handle settings similar to Spelljammer, Planescape, Dragonlance, Greyhawk, Blackmoor, and the Petal Throne. Most homebrew settings are also valid provided that they can be translated into the rule system.
Game Night: Weekly for a max of 3.5 hours on Friday evenings.

Follikyn Skraa

Rollage is a False Prime that exists as a very close facsimile of the Prime Material Plane with an alternate history. In this history, Northern Tribes were the primary civilization for hundreds of years. The peace has been brokered, in large part, through the inspiration of the plane's primordials, the Follkyn Skraa.

Follikyn Skraa, Skraa for short, are an ancient race that have come to symbolize transformation and the constancy of change. When live born from their mother, they appear as giant earthworms, caterpillars or millipede-like creatures featuring massive rock-like plates, similar to an ankylosaurus. Upon reaching thirteen years of age, a skraa will begin a year of constant eating. At the end of that year, the skraa will look for a hiding place to build a chrysalis. These hiding places are often underground. After two months in chrysalis, the skraa emerges as a magnificent winged reptile.

In this form, the skraa has brightly colored scales, six limbs and leathery, bat-like wings. As the skraa grows in size, it sheds its skin every one to two years. Over time, the brightly colored scales begin to fade and scales of a completely different color also begin to appear. The skraa will retain this form for up to five hundred years or until it dies. If it lives to be five hundred years old, it will appear to be a completely different color from the predominant color it had when leaving its chrysalis.

When a skraa reaches five hundred years old or is killed, its life force will reform the physical body to live for another five hundred years. In this form, the skraa shrinks to be only as large as it was when it emerged from the chrysalis. Physically, it regains the bright colored scales, but the wings sprout colored feathers along the shoulders to the tips of the wings. As it ages, the brightly colored scales will fade until the skraa becomes almost white in its old age. When the skraa dies in this form, it does not come back and cannot be resurrected, even with a wish.

In ancient times, many believed that the larval stage of the skraa was a separate creature. For that reason, older texts sometimes refers to larval skraa as lindesyn. Although the term is rarely used, the last stage of a skraa's life is sometimes called the fadjagyn.

The skraa is unparalleled in combat because of its powerful breath weapon and use of magic spells. In addition to these abilities, a skraa can attack with its great maw filled with rows of razor sharp teeth, its long, sweeping tail, or with its six-fingered claws.

It is believed that female skraa may assume humanoid form at will, but this has not been confirmed. The source of this belief comes from the fact that skraa friendly towards humanoids tend to spend a lot of time in human or elven form in order to socialize. What is not known is if the ability to change into humanoid form is the result of a natural ability or the use of magic.

Although capable of powerful magic, the skraa cannot create any type of magical items. It can only use magical items made by others that can be consumed or worn. They cannot read magic, but instead use an innate form of magical power that doesn't require them to use material components for their spells, although verbal and somatic components are required per spell description.

All Skraa worship the head of their pantheon, Shennaghee, the Keeper of Stories. Shennaghee is also worshipped by many of the humanoids that live on Rollage. Follikyn skraa are classified into six different families by specific physical characteristics as well as a clan deity. This clan deity is not seen as higher or lower that the Keeper of Stories. The clan deity is reverred as an honored ancestor that ascended to a higher form of being. The six clan deities are: Annym (God of the Mind and the Afterlife), Casskeban (God of the Brush-foot), Araneyder (The God of  Singers), Filioo Bwoiryn (The God of Wolves), Co'Veain (The Twin Gods of Metal and Fire) and Skead (The Goddess of the Stars).

Wizards summoning these primordials are feared on the Prime Material Plane. Even a skraa in its larvae stage is a great danger.

Next post, The Children of Annym.

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