Over at the Planejammer Chronicles, a post by Loki presents the Campaign Stat Block. Not only does this look like a very helpful way to present some of the ideas around the worlds of Andras, but it is a useful tool for what I hope will be my Winter G+ games.
For example, this is what the stat block for Dweneyarda would look like:
Dweneyarda
Rules: A mix of 2nd edition D&D and B/X. There are house rules for determining non-weapon proficiencies and background skills. Other changes include original classes featuring a non-spellcasting bard, heavily modified paladin and a skill-based mage. Combat is designed to be quick and relatively miniature-free.
Setting: A homebrew fantasy world featuring many traditional staples of fantasy settings (elves, dwarves, halflings) and strange artifacts from an ancient time, similar to Blackmoor.
Rating: Generally PG and possibly R for violence. Adult themes are handled in a "off-stage" manner. This means that events pertaining to adult themes are told, not played.
Emphasis: A mix of combat and role-playing. Dice are used for some randomness, but a well played situation can trump dice via GM fiat. XP is awarded for defeating, not necessarily killing. XP is also awarded for good characterization and elements that add to the setting. The setting is intended to be heroic.
Psionics: Psionics exist. Psionics are not a different form of magic, meaning that there is no Psionic/Magic equivalency. Otherwise, psionicists are mechanically similar to skill-based spellcasters.
Firearms: Firearms are mostly primitive. Wheel-lock technology exists in some places.
Starting Level: Characters start at level 1 with at least 3hp minimum.
Starting Characters: The rules have systems designed to handle settings similar to Spelljammer, Planescape, Dragonlance, Greyhawk, Blackmoor, and the Petal Throne. Most homebrew settings are also valid provided that they can be translated into the rule system.
Game Night: Weekly for a max of 3.5 hours on Friday evenings.