Home of the Odd Duk

Tag: Spell building (Page 4 of 4)

Looking at OpenD6 Spells

I had mentioned a long time ago that I was looking at the Spell Building system in OpenD6 Fantasy and OpenD6 Magic for Andras. The main reason was that I wanted a spell building system in Andras that wasn't too cumbersome, but offered some real choices.

It's true that doing this makes magic quite scientific. Instead of bemoaning that fact, I will create a Mage class that takes a scientific view of magic. While the development of the Arcanist class has hit a couple roadblocks, I believe it will work a lot better now that this investigation of the OpenD6 spells is complete.

For those looking on with interest, anything shaded green is something that I corrected. For whatever reason, some of the calculated difficulties in the original pdfs are not correct. In a couple cases, there is a missing spell attribute or the wrong effect value.

One worksheet sorted all the spell by difficulty, another presents them all in a format similar to the OpenD6 Spell Design Worksheet. The "raw" or original values and descriptions are on pages called Raw.

I hope this spreadsheet will be useful to D6 fans. For me, now I can make analysis, pick spells and work out values that are closer to retroclones. I may end up sticking with meters and kilometers, but we'll see.

Here is the spreadsheet in M$ Excel Format:

D6 Spell Spreadsheet

Here it is in LibreOffice or OpenOffice Format:

D6 Spell Spreadsheet

Soon, I hope to add it to the Downloads page.

Posts on Goldrush Games Seven

How would you handle a trait type spell, like Growth (Trait: Tall), which increases the size of a character by one size level?
-Nightmask1

I hadn't done this one yet, so here is the off-the-cuff idea:

Physical Growth - Earth Spell - TN 15 Cost 2
Duration: 30 sec per Skill Level
Range: 1 meter
Lenga Translation: (dictionary on another computer)

Narrative:
The subject of this spell doubles in size and increases their weight eightfold. The effect lasts only a few minutes. Clothing and nonmagical equipment increase proportionately in size as well. Magical items do not change size, as such this spell will not function on creatures wearing magical armor.

Game terms:
The subject of the spell increases one level on the size chart. They gain the temporary benefits of +2 STR and +1 LIF. Melee weapons gain an additional dice of damage and suffer -1 Init penalty for the duration of the spell. Penalties toward the TN for distance and target moving apply and are cumulative. The intended target must be in the line of sight for the spell to function.

Notes:
This spell cannot be used to crush the target in a confined space. If the target is wearing magical armor, the spell will fail. Use the Effect Number to find the greatest consequence on the Spell Failure table.

Meta:
(Shape) Double the cost for double the size increment and associates benefits, the spell cannot be used to 'triple' a creature's size, it only works in factors of two.

(Shape) Double the cost for moving up one or down one step on the time chart to increase duration. (For example, by doubling the cost, the duration is 5 minutes per skill level)

(Control) One mana point can be spent to offset penalties for distance and target moving by one point.

Blogged with Flock

Newer posts »

© 2024 Sycarion Diversions

Theme by Anders NorenUp ↑