The Bridge Hack: Day 4

Finally got a manageable magic system that follows the constraints of no predefined spells.

Since the mechanic of my game relies on playing cards, some background before the crunchy details.

Any action that has a chance of failure requires you to draw a card to see the result. Once done, the card is placed face down in a discard pile. Physical damage done to a character requires the player to move a number of cards from the draw pile to the discard pile. If, for any reason, the player has no cards left on the draw pile, the character is exhausted. The character can do nothing.

That said, healing of any kind allows the player to take a number of random cards from the discard pile and return them to the draw pile. To make the selection random, the discard pile is shuffled before selecting cards. Cards that move from the discard pile back to the draw pile are placed on the bottom.

Still With Me?

This took longer than I thought. Next post will have the magic system.