The Bridge Hack: Day 5

Changed Race and Class to be Archetype. For Old School D&D folks,an archetype is similar to the idea that race and class are essentially the same thing.

Archetype also briefly describes baseline motivations for characters. Here are two examples:

Human Sorcerer

Human Sorcerers are driven by change. Their gift allows sorcerers to see the universal force connecting all things. This force

Goal: Understand realities and magic
Approach: Transform or heal problems that arise.
Challenge: Consumed by their gift

Abilities
Combat: 2 points damage per successful attack
Cleromancy: Sorcerers can manipulate magic to cast spells without limits. (See magic section for more details)

Soulfire Assassin

Soulfires feel like refugees from a forgotten world. They have no memories of their life before appearing in this world. Living like this makes them cynical, but they will work well with others to meet their objective. Some in soulfire society attempt to go back, but most are resigned to their fate.

Despite their cynicism that led them to be a killer for hire, soulfire assassins have a deep empathy for people that feel lost or alien in humanocentric society. The mix of empathy and cynicism drives them to sparsely populated areas or exploration missions.

Abilities
Combat: 3 points damage per successful attack
Death Strike: Assassins can deal 8 points of damage in a surprise attack with GM approval and a successful DEX test.