<img class="alignnone" src="https://www.sycarion.com/wp-content/uploads/2017/08/captain_triumph.jpg" alt="" />

Whilst noodling around this evening, an idea gripped me that wouldn't let go.

Using 4C as base, I sketched out the CAPSAMI system. I included Captain Triumph as a sample character.

Combat, which determines success in meele combat

Adroitness, which determines success with ranged attacks, dexterity, and acrobatics.

Power, which determines success with brute physical strength and damage done in melee combat.

Stamina, which determines resistance to physical damage and physical endurance

Acumen, which determines success with knowledge and technology.

Moxie, which determines the success with willpower, mental strength, and magic resistance.

Instinct, which determines the success with perception, awareness, and intuition.

Normal humans range from 3 to 8 in each of these stats.

Roll 3d20 and count the number of dice that are less than, but not equal to, the relevant stat. 0 dice is a failure. 1 die is a minimal success, 2 dice are a success, and 3 dice are a critical success.

Captain Triumph
C: 8 A:6 P:10 S:12 A:6 M:7 I:5

Powers
Invisibility (10)
Able to make himself invisible, but not inaudible

Flight (8)
Able to fly up to 30,000 feet, but slower than many planes.