Home of the Odd Duk

Author: Bear (Page 24 of 212)

Hospitality in Samoora

On Twitter, someone asked what is are the customs around hospitality?

I started with one area and defined the entire map. The link above has all of the regions in Samoora. This was the first and favorite:

For humans on Porta Nile, the guests present a scrap of found magic and a bowl of fresh seafood, small container of spices, or a bowl of food. The host cooks everything and provides two of each item. All gathered work to piece together the scraps of found magic.

Porta Nile is the island in my campaign with the ancient alien shipwrecked technologically-advanced crabmen driven insane by inbreeding, broken tech, and animated golems made from their discarded exoskeletons. The humans survive by picking up pieces of the wreckage that fell all over the island and using it to create their own magic-tech defenses from the crabmen's relentless raiding parties.

I tested out my spell building system last night, but the results are not what I hoped.

Magic Missile and Fireball should be 1st and 3rd level respectfully. They both ended up at 4th level.

Bleh. More number crunching tonight when I take my son to PE.

Base 16 Initiative

The tonal system came up in my mind because of how the time units seem to work so well for old school D&D and possibly 5e, but I'd have to look at it more. Bear with me, I'll get to how this thought exercise helps me.

A hexadecimal second is 1.31 seconds long. This would really change anything.

A hexadecimal minute is about 21 seconds. This could be considered a round. It's twice as long as I'd normally have a round, but I could say that you can take four actions in a round instead of my normal two actions in a round.

A hexadecimal maxime (there is no analogue in our current time system) is about 5 and half minutes long. I could call this a turn.

I am a pianist, so I can easily think in terms of two 16th notes makes an eighth note, four of them make a quarter note and so on.

Get on with the game part of this

In the game, two rounds make 1/4 turn. four rounds make 1/2 a turn. For spells that last for turns, I feel like I can track them easier. I have a circle for each spell that lasts turns and mark the time elapsed in quarters.

I do clothespin initiative, but I get two different colors of wooden clothespins and make two color clothespins. After determining the initiative order and placing them on my referee screen, after each person finishes their turn, I turn the clothespin around. When I see all the same color clothespins on my side, it's another round.

If I have yellow and green clothespins and start with the green side facing me, every time all the clothespins facing me are all green, that would mark a 1/4 of a turn. In the circle representing the spell, I quickly shade in 1/4 of the circle.

My old system was that since 10 rounds equals 1 turn, I would use tick marks for every two rounds.

Something to think about more.

« Older posts Newer posts »

© 2026 Sycarion Diversions

Theme by Anders NorenUp ↑