Home of the Odd Duk

Author: Bear (Page 25 of 212)

This book makes everything base 16, including copper, silver, and gold coins. (and it's free).

Seriously, he remakes time, navigation, musical notation, numbering, weight systems.. everything.

This is how I think about campaign creation from the ground up, but I know that very few, if anyone, would play in a game where absolutely everything is Hexadecimal.

Last thing before I duck out for quite a while:

The magic system is more complicated for me running the game, but not for the players. They will see a list of known spells and guidelines for making their own. Every spellcaster will have utility spells, attack spells, as well as unique ones.

All of this math helps me to see relative power levels so I can adjust, if needed.

Alien Tech Magic

For example, the humans of Porta Nile have created a form of magic that uses pieces of alien technology they find.

Their magic is very good at transmitting information, divining information, weather manipulation, communication, psionics, and force fields.

It is not so good at healing, protection from fire/acid/cold, large damage spells, and necromancy.

The system allows me to easily take the spells and adjust their spell level up or down based on the strengths and weaknesses of the magic system. A Detect Thoughts spell would be a first level spell for the humans of Porta Nile, a second level spell for many others, but a third level spell for the Salt Mages of Galeon.

« Older posts Newer posts »

© 2026 Sycarion Diversions

Theme by Anders NorenUp ↑