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Category: OSR Project (Page 4 of 22)

Looking at OpenD6 Spells

I had mentioned a long time ago that I was looking at the Spell Building system in OpenD6 Fantasy and OpenD6 Magic for Andras. The main reason was that I wanted a spell building system in Andras that wasn't too cumbersome, but offered some real choices.

It's true that doing this makes magic quite scientific. Instead of bemoaning that fact, I will create a Mage class that takes a scientific view of magic. While the development of the Arcanist class has hit a couple roadblocks, I believe it will work a lot better now that this investigation of the OpenD6 spells is complete.

For those looking on with interest, anything shaded green is something that I corrected. For whatever reason, some of the calculated difficulties in the original pdfs are not correct. In a couple cases, there is a missing spell attribute or the wrong effect value.

One worksheet sorted all the spell by difficulty, another presents them all in a format similar to the OpenD6 Spell Design Worksheet. The "raw" or original values and descriptions are on pages called Raw.

I hope this spreadsheet will be useful to D6 fans. For me, now I can make analysis, pick spells and work out values that are closer to retroclones. I may end up sticking with meters and kilometers, but we'll see.

Here is the spreadsheet in M$ Excel Format:

D6 Spell Spreadsheet

Here it is in LibreOffice or OpenOffice Format:

D6 Spell Spreadsheet

Soon, I hope to add it to the Downloads page.

Thoughts from Turkey Day

I hope everyone had a great Thanksgiving. I did. My wife outdid herself with all the wonderful food.

As far as gaming goes, I tend to be behind. I just discovered that Paizo is licensing a MMO game.

This is hardly news to anyone. Personally, I wish Paizo well. I hope folks really like it.

Seeing that this happens from time to time, I keep hoping that someone will license Labyrinth Lord or Swords and Wizardry into a MUD. I wish it would be as simple as downloading Pennmush and creating rooms. I imagine it would take a bit of programming to get the standard classes.

Still, it's a frontier untouched by the OSR so far...

I still remember the unofficial MUD list circulated in college. Once I got XWindows running on my Amiga in my dorm room, I could rely on a bit of good gaming, especially during finals when the brain was fried.

I know that the OSR is more than just nostalgia. It's just that the idea of an LL MUD MUSH would be the ultimate in retro.

Then again, maybe putting all the rules in an HTML Help file is the ultimate retro. 🙂

I promise to have something more useful next time.

Om Magike

The beginnings of actual work for the Andras project will start with a book about all the various forms of magic. This will be a standalone work at first, complete with translations for S&W and LLAEC.

Yes, there will be spreadsheets.

Here is the Rough Outline

Wizard archetype description
Wizard Classes

  • Mage Class (traditional wizard)
  • Arcanist Class (Skill-based wizard)

Wizard Schools of Magic

  • Abjuration
  • Time
  • Conjuration/Summoning
  • Enchantment/Charm
  • Illusion
  • Alteration
  • Greater Divination
  • Invocation/Evocation
  • Necromancy

Specialist Mages
Alien Schools of Magic

  • White/Grey/Black (for settings without clerics)
    • Thaumaturge ("White" Wizard)
    • Draíochta ("Grey" Wizard)
    • Kataraturge ("Black" Wizard)
  • Elemental Schools (For the Ptolemists)
    • Air, Earth, Water, Fire, Void
  • Change/Move/Summon/Augury

Wizard Skills
Wizard Spells
Arcanist Spells
Learning Spells

For the GM
Initial Wizard Spells

  • Mage vs Arcanist

Acquiring New Spells
Spellbooks
Spell Research

  • Mage vs Arcanist
  • Research "Effect Only" changes in Arcanist spells

Appendix 1 - A different classifier magic idea
Appendix 2 - Mages and Arcanists for S&W
Appendix 3 - Mages and Arcanists for LLAEC
Appendix 4 - Justifications and Design Notes

So now the work begins to create a book of magic options for friendly neighborhood old school game.

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