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Category: OSR Project (Page 5 of 22)

Fighting Off Nerd Projectitis

A quick note to add to yesterday's post about platform.

I hope that providing data files will also help to create other applications to help with G+ Games, Maptools or any other online system. I prefer in person games, so I will probably work on things that make good use of a netbook or laptop.

Again, I believe that if anything of Andras is used, it may be certain interesting subsystems like the d20+d10 non-weapon proficiencies and background skills that add a non-game altering, minor boon. An example of the minor boon would be a character that rolls the background of chicken-butcher. The minor boon is the ability to use a meat cleaver as a weapon without penalty. The cleaver does 1d4 bludgeoning damage per hit.

If a character with this background becomes a mage, they have a weapon proficiency that doesn't seriously throw off balance. They still only have 1d4 hit points, they can still only do 1d4 damage, they still have a crummy THAC0. A creative player, however, can use this as a centerpoint to the mage's descent into madness or make it a humorous skill at camp time.

Chicken again?

So, I have gained a weapon against my nerd projectitis - I've been cut off from Google Reader for most of my day, now. I have no access to Twitter to speak of and my G+ usage is on the way down. This means I will be focused on creating content, the slogging part of the content.

This is where I make the monster descriptions, spell descriptions, classes, kits, random tables and the like. The combat rules need a good walk-through. Weapons need to be assigned speed factors. The OpenD6 spells need to be converted and examples of spell creation worked out. I need to write a better description of the five archetypes (Warrior, Priest, Mage, Rogue and Psionicists) and the classes that fall under them. The psionic combat system needs a simplification. Heck, the psionic power list need to be finalized. On top of that, I need to finalize the XP awards for exploration.

Lots to do, for sure. All of these items have been started, but now it's time to finish.

If I can post half as much as +Tom King, I think I'll be doing well.

I'll still post about the primordials, because they replace golems and elementals in the Creature book. I hope to write about the Anabe, a myconoid's distant cousin and their main adversary, an anti-fungal creature that uses it strange magnetic powers for locomotion. I also hope to develop the cyberorcs for a Blackmoorish encounter in the Southern sub-continent. Bwahaha.

Platforms and Other October Things

By now, I'm sure that many have read the recent buzz about creating platform instead of product. This has triggered a few things in the RPG set starting with Zak and then continuing in this and this.

Oddly enough, there has been criticism in the past where Labyrinth Lord called itself the Rosetta Stone of Old School Fantasy. Truth be told, it is the platform that created Original Edition and Advanced Edition. It also spawned Mutant Future and Humanspace Empires. All that's left is Alternity and Boot Hill and we got the whole shooting match. (Maybe if you're a completist, you'll want the Amazing Engine, too.)

But Swords&Wizardry has generated its own progeny as well. There's Ruins & Ronins, Ultima, and Battlemech (can't find the link). This isn't even mentioning the number of versions of the core rules and Brave Halfling's new rules in development.

Are there more clones that operate like platforms? Looking at other old school games, S&W and LL appear to be the two largest platforms. Microlite20 is a strong third, there are so many add-ons for it, that compiling them all generates a 600+ page document. Openquest is a great rules system, but no one that I know of is working on a space-based game with OQ as the foundation. The D6 game spawned all sorts of games in West End Games' hey day, but only one publisher is actively building on it. Both of these systems could be great for making all sorts of games. That's why I use part of the spell building system in D6 Fantasy and a variation of the OQ skill system in Andras.

So, what does this prove except the fact that I can add a boatload of links to a post? There a platform out there for whatever game you want to make and it is broader than the legacy of TSR.

Did you know that the STRength scale in the Action! System is setup so that the STR of a horse will scale to units of horsepower?  Give a STR value to a vehicle and you have the power rating for its engine. It also scales in powers of 10 so that you don't have to have a space craft with a STR 4200.

But I digress.

I don't believe that Andras will become the platform for gamers everywhere. What I do know is that I like a game that can help me define just about anything I want. Mechs? Sure. Interdimensional Self-Replicating Bismuth Golems? You betcha. Greyhawk? Not a problem. A Spelljammer version of Tekumel? Yes, but the rest of the internet will hate you for it.

I hope that with the fair number of systems presented, folks can find something to use for their game. Skill-based wizard? Roll d20+d10 under the INT score for a rules-lite game and a roll under Spell skill for a more nuanced approach. Spell Creation System? Here's a short version and a detailed version complete with an expandable table assigning effects to point values. Vancian Spell Name Generator? How about Hastra's Delicate Surfeit. Monster Builder? Here's some tables and an XP Chart.

More than that, I also want to provide spreadsheets. If someone wants to make their own spreadsheet based generators, lots of useful data will already exist in spreadsheet format. Better yet, convert the files into csv and build database apps. Go for it. I am intentionally building the various spell lists in a spreadsheet for this reason. Monsters will exist in a spreadsheet as well as the class builder. It's one thing to provide a text version of the rules, it's another to provide a dataset for folks to build with.

The ideal system for me would be 48 pages of rules and another408 of magic item tables, classes, spell lists, price lists, etc. The GM's guide would have a bunch of tools to make just about anything from a monster to a class to a demi-plane and everything in-between. A person could basically ditch everything after page 48 and use the GM guide to recreate anything needed.

Work continues very slowly in October - with birthdays, anniversaries and non-profit events, it's a very busy time. But I have the XP tables for monsters ready as well as the SRD versions of spells in the 2e PHB in a spreadsheet. This winter, I hope to get quite a bit of work done and have a playtest document before March.

Thanks for the six people that indulged me a bit of commentary.

The Campaign Stat Block

Over at the Planejammer Chronicles, a post by Loki presents the Campaign Stat Block. Not only does this look like a very helpful way to present some of the ideas around the worlds of Andras, but it is a useful tool for what I hope will be my Winter G+ games.

For example, this is what the stat block for Dweneyarda would look like:

Dweneyarda

Rules: A mix of 2nd edition D&D and B/X. There are house rules for determining non-weapon proficiencies and background skills. Other changes include original classes featuring a non-spellcasting bard, heavily modified paladin and a skill-based mage. Combat is designed to be quick and relatively miniature-free.
Setting: A homebrew fantasy world featuring many traditional staples of fantasy settings (elves, dwarves, halflings) and strange artifacts from an ancient time, similar to Blackmoor.
Rating: Generally PG and possibly R for violence. Adult themes are handled in a "off-stage" manner. This means that events pertaining to adult themes are told, not played.
Emphasis: A mix of combat and role-playing. Dice are used for some randomness, but a well played situation can trump dice via GM fiat. XP is awarded for defeating, not necessarily killing. XP is also awarded for good characterization and elements that add to the setting. The setting is intended to be heroic.
Psionics: Psionics exist. Psionics are not a different form of magic, meaning that there is no Psionic/Magic equivalency. Otherwise, psionicists are mechanically similar to skill-based spellcasters.
Firearms: Firearms are mostly primitive. Wheel-lock technology exists in some places.
Starting Level: Characters start at level 1 with at least 3hp minimum.
Starting Characters: The rules have systems designed to handle settings similar to Spelljammer, Planescape, Dragonlance, Greyhawk, Blackmoor, and the Petal Throne. Most homebrew settings are also valid provided that they can be translated into the rule system.
Game Night: Weekly for a max of 3.5 hours on Friday evenings.

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