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Category: Electrum Pieces (Page 123 of 156)

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A Step Into Elsewhere

It's been one of those weeks where I'm not able to sleep very well. The sink is clogged and despite a 25 and 50 foot auger, I cannot seem to alleviate the problem.

Seeing my frustration, my loving wife asked me about household problems in Shayakand. She asked how if magic would be used to unclog drains or would folks do it the mechanical way.

It's funny how that question took me to the "Game within a Game" post I wrote on NMP.

I replied that most people in urban areas live in apartments that have no kitchen. For a few coppers, most eat at local eating places that serve as a kind of fast food place. As to whether or not garmadala experience drain clogs, the answer is based on the clientele. You see, if a basha loves to eat at a certain garmadala, the kitchen is blessed by a myriad of priests with several enchantments.

Being tired, though, I began to ramble quite a bit about the garmadala, the end of the Shayakand empire, the Garuda, the Amanakshi and various other things. My favorite rant, though, still brought me back to a little garmadala northeast of the market center near the largest library in Varama.

Varama served as the resort city for the emperors. The entire city was built to provide a seaside resort for the emperor and his satraps. After the empire dissolved, the city survived due to its extensive libraries and influx of peoples drawn to the milder climate and ocean breezes.

Walking through the busy street to reach the garmadala, I could smell the mint and cardamom coming from the large doorway leading into the serving area. On the L-shaped table are six dishes of delectable dishes - even the curry lentils in the first two tureens are a joy to the palate. There would be raised eyebrows, if I, a common scribe of the working class, purchased one of the savory meat dishes. But on a beautiful day like this with a breeze blowing off the cold water current that runs close to the shore tempering the cloudless sky - savory meats are worth the stares and the coin.

Strolling out from the serving area into a stone plaza, there are several tables offering chess with the meal, as long as you bring your pieces with you. The wooden pieces in my jhola have lost of bit of the green and gold paint, but they have been victorious more times than not.

Sitting at a table, a merchant asks for the pleasure of conversation and perhaps a game. Noticing my meal, I was mistaken for a man of higher class. Still, we talked for some time and the match was close. She and I made small talk about business, but inevitably we began discussing our favorite writings. We had both heard the rumors of an extant copy of the Book of Beginnings about the Mpura. The possibility of such a treasure appearing in a library made us both hope the rumors were true.

I ask to see her again and she readily accepted my invitation. In the Virama, a man of lower class can court a woman of higher class without raising so much as an eyebrow. After such a womderful meal and the hope for love - it is difficult to leave the table and make my way back to my humble apartment.

The smell of sea air, mint, and curry follow me back - even to my chair. It is easy to step into a place of imagination on sleepless nights like this.

The hint of mint and cardamom stays in my memory. The memories of a trip to a place that I could almost touch allows me to let go of the day's stresses enough to sleep perchance to dream. With a big moon in the sky, I am sure that I will dream of Shayakand.

I am sure that I will see my beloved there, wearing a sari as she did on our wedding day over six years ago. There we will be the spices, the libraries and the chatter of the market vendors. There will also be the breeze and the dancing on the shore.

Many thanks to my wife who helped me escape for a bit to help me sleep.

Good night to all.

Not Another Project

The OSR project turned into an OSR toolkit. So far, I've used it to make just about any kind of vehicle. I hope to find a home for it at Nevermet Press. We'll see.

In the meantime, I've been thinking about a skill-based quick game along the lines of Warrior, Rogue & Mage. It's author has released another quick game called Arcane Heroes. I know that writing these little games is not a simple thing. Still, there's something about the brevity of it that such a game suggests a lot more.

For now, I'll call it d128 because of the mechanic. I hope, though, that it can turn into a fun little game.

The premise is that a character can do anything based on the sum of a d12 and d8 compared against a target number. A target number of 5 is quite simple while a target number of 40 is almost beyond epic. Skills are ranked from 0  to 36. Once you break into the 20s, though, you are considered to have skill that is once in a lifetime.

Skills can be just about anything - magic, car repair, legerdemain, disguise, consumption, you name it. Attributes are ranked from -5 to 5. Skill + Attribute + Roll vs Target number determines success.

Why d12+d8? It flattens the distribution curve while still making rolls of 1 and 20 quite rare.

More later...

Random Generator

Sometimes you just need to visit Age of Fable to get a good random creature.

Here the link to the random generator.

Saying only that the creature should resemble an armadillo...

Capreotetra, or Shadow Protector
This creature is large (at least twice the size of a human).
They live in arctic regions.
They will typically be found alone, or in a group (or cluster) of two or three.
The Capreotetra looks like a wooden carving of an armadillo.
They're a type of Animate (see below).
They have human-like intelligence.
Magnetic: The creature is magnetic. Metal items (including armour) will be dragged towards it. In the case of weapons, this may cause the creature significant harm.
Natural Armour: The creature's hide is so tough that it's treated as armour. This doesn't stop the creature having actual armour as well, if appropriate.
Immunity to Poison: The creature is totally immune to poison.

Triealian, or Ancient Warrior
This creature is roughly the same size as a human.
They live underground. They travel through the earth like a fish through water or a bird through the air.
A typical group, or cluster, consists of 1-6 creatures.
The Triealian looks like an armadillo, but fiery and demonic.
They're a type of Spirit (see below).
They have only animal-like intelligence.
Immune to Physical Harm: The Spirit is immune to non-magical harm (for example from normal weapons).
Greater True Sight: The creature is totally immune to magical attacks based on illusions or fear.

Atlanvore, or Folk-o'-the-Isles
This creature is roughly the same size as a human.
They live in the sea.
A typical group, or den, consists of 1-6 creatures.
The Atlanvore looks like a dice which has grown into the shape of an armadillo.
They're a type of Folk (see below).
They have human-like intelligence.
Amphibious: The creature can breathe both water and air (or in the case of Animates, their mechanisms are waterproof).
Swallow whole (lesser): The creature has a chance of swallowing any enemy which is roughly half its size or smaller. The victim will eventually die. They can't attempt to break free - they can only be saved if the creature dies. The creature will dissolve armour first, and only then start to damage the character. The creature's stomach doesn't dissolve metal. It will never swallow characters with metal armour (or Animates made of metal).
Resistant to Poison: The creature is less effected by poison than a normal creature of its type would be.
Paralysis: The creature's attack involves a particular kind of poison which may cause paralysis, until the poison is removed or a natural or magical antidote can be applied.

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