Home of the Odd Duk

Category: Electrum Pieces (Page 143 of 156)

General heading for all RPGs.

RPG Purchase

Some time ago, the Blacksburg Tactical Research Center wrote an interesting game aid called Guns, Guns, Guns. The interesting thing was that this was a system designed to help the GM create consistent weapons of all kinds. Everything from swords to railguns are covered. Not only that, you can create weapons that are "ahead of their time". For example, the tech exists for a rail gun today, but no standard issue soldier has one that we know of. However, if you want to have a secret commando group that has a prototype, there is a way to create one.

Swords? Yes, swords, axes, bows and crossbows. All of these are detailed as well. One thing to note is that there is a theory that a heavier blade delivers more damage. That is mostly true. Mass and velocity do the damage, not just mass alone. Given that, it balances it pretty well. Still, if you put in an unrealistically heavy sword (like 10 kg for a two handed sword), you'll get a powerful blade. That is probably the book's only flaw, though it suits RPG pretty well.

I am creating spreadsheets to cover all kinds of weapons, including a 'gun' for Bedriana. I'm using magic in a slightly different way than I'm accustomed, I'm using it to create better 'black powder'. The shot will still be stone or a round iron ball (which is not as accurate as a slug). It's great to be able to create this.

Even better, a consistent system for everything from a club to a particle beam.

Oh yeah, there's lots and lots of math.

sorry, I drooled a bit.

MUSE update

So, I finally got most of MUSE up here, including the start of the Bestiary.

The mechanic has changed to a 1d6-1d6 type and a sixth vessel has been added.

What do you think of the only creature so far?

Off to camping for the weekend!

Updated Bestiary Script

I updated the perl script to have a third option. If you type 'muse' as the third option, the stats will print in MUSE format (BODY, MIND, AURA) instead of Mnemosyne format (9 stats). To print Mnemosyne format, do not enter a third option (or you can enter anything else except muse.)

New feature is that instead of Natural or Weapon for attack type, the results will show Bite, Claw, Bludgeoning, or Constriction attack. I plan on adding special attacks, soon.

As always, the code follows:
#!/usr/bin/perl
srand(time ^ $$ ^ unpack "%L*", 'ps axww | gzip');
$usage="usage: $0 number maxsize\n";
$ARGV[0]=~/^(\d+)$/ && ($numb = $1) || die $usage;
$ARGV[1]=~/^(\d+)$/ && ($smass = $1) || die $usage;
$pr = $ARGV[2];
%rule = (
'W','VF YF YF YXF YXF YXYF B',
'B','PB YNF YNXF YNXF YNXYF YXYNF',
'P','a ambi ante circum cis co de dis ob per prae se sine sub',
'Y','Ca Ce Ci Co Cu Cy Da De Di Do Dy',
'X','Ce Ci Co o',
'V','a e i o u',
'F','Ca Ca Ca Cae Cos Com Cus Cus Cus Cus Cus Cium Cium Ces',
'C','b b c c ch ch d d d g g l l m m n n p p ph r r r s s s t t th th v x z Rr sH Ll',
'D','b b c c ch ch d d g g l l m m n n p p ph r r r s s s t t t th th v x z Rr sH Ll h qu gn pt',
'R','b b c c c ch ch g g p p ph t t th th',
'L','c ch p g f',
'H','c ch cl m n p ph pl pr qu t th',
'N','n c l r'
);

for (1..$numb) { print &parse('W'), " : ", &stats, "\n\n"; }

sub parse {
$_=pop(@_);
/[^A-Z]/ && return $_;
@TMP=split(/\s+/, $rule{$_});
$_=splice(@TMP, rand @TMP, 1);
for (split('')) { print &parse($_); }
}

sub stats {
$scl = (rand>0.333? 0: int(rand()*$smass)-2);
# $tst = int(114*(log($scl)));
$tst = int(rand()*8)+1;
$scfl = $scl<0? int(62*(1/(1.5**(abs($scl))))): int(62*(1.5**$scl)); $scfh = $scl<0? int(123*(1/(1.5**(abs($scl))))): int(123*(1.5**$scl)); $scm = (int(rand()*$scfl)+$scfh); $wgfl = int(41*(exp($scl))); $wgfh = int(72*(exp($scl))); $wgh = (int(rand()*$wgfl)+$wgfh); $str = int(rand()*8)+3 + ($scl*2); $ref = int(rand()*8)+3; $hlt = int(rand()*8)+3; $inq = int(rand()*8)+3; $wil = int(rand()*8)+3; $pre = int(rand()*8)+3; $psi = int(rand()*8)+3; $def = 10+$ref; $ini = int(($ref+$inq)/2); $tgh = int(($str+$wil)/2); $lif = ($hlt*3)+($wil*2)+($scl*5); $av = int(rand()*(20-$scl)); $mov = int(($str+$ref+$hlt)/3); $mind = int(($inq+$wil+$pre)/3); # $dmg = int(rand()*3)+$str . 'd6'; # $type = (rand>0.6?"By weapon":"Natural");
%weapon = ( '1' => 'Bite',
'2' => 'Claw',
'3' => 'Claw',
'4' => 'Claw',
'5' => 'Claw',
'6' => 'Bludgeon',
'7' => 'Bludgeon',
'8' => 'Constriction');
$type = $weapon{$tst};
$damage{'Bite'} = $str . 'd6';
$scl<3? $damage{'Claw'} = '1d6': $damage{'Claw'} = $str-2 . 'd6'; $damage{'Bludgeon'} = $str+2 . 'd6'; $damage{'Constriction'} = $str+1 . 'd6'; if ($pr eq "muse") { return "Size $scl\n Height $scm cm\t Weight $wgh kg\n BODY $mov\t MIND $mind\t AURA $psi\n DEF $def\t INI $ini\t TGH $tgh\n LIF $lif\t AV $av\t MOV $mov\n $type attack $damage{$type}" } else { return "Size $scl\n Height $scm cm\t Weight $wgh kg\n STR $str\t INT $inq\t AURA $psi\n REF $ref\t WIL $wil\n HLT $hlt\t PRE $pre\n DEF $def\t INI $ini\n TGH $tgh\t LIF $lif\t AV $av\n MOV $mov\n $type attack $damage{$type}"; } }

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