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Category: RPG Ideas and Projects (Page 24 of 42)

Whilst noodling around this evening, an idea gripped me that wouldn’t let go.

    <img class="alignnone" src="https://www.sycarion.com/wp-content/uploads/2017/08/captain_triumph.jpg" alt="" />

Whilst noodling around this evening, an idea gripped me that wouldn't let go.

Using 4C as base, I sketched out the CAPSAMI system. I included Captain Triumph as a sample character.

Combat, which determines success in meele combat

Adroitness, which determines success with ranged attacks, dexterity, and acrobatics.

Power, which determines success with brute physical strength and damage done in melee combat.

Stamina, which determines resistance to physical damage and physical endurance

Acumen, which determines success with knowledge and technology.

Moxie, which determines the success with willpower, mental strength, and magic resistance.

Instinct, which determines the success with perception, awareness, and intuition.

Normal humans range from 3 to 8 in each of these stats.

Roll 3d20 and count the number of dice that are less than, but not equal to, the relevant stat. 0 dice is a failure. 1 die is a minimal success, 2 dice are a success, and 3 dice are a critical success.

Captain Triumph
C: 8 A:6 P:10 S:12 A:6 M:7 I:5

Powers
Invisibility (10)
Able to make himself invisible, but not inaudible

Flight (8)
Able to fly up to 30,000 feet, but slower than many planes.

Wrote this post yesterday, but didn’t share to g+. It took me the entire article to realize that zine covers capture the spirit of playing role playing games the best.

    Wrote this post yesterday, but didn't share to g+. It took me the entire article to realize that zine covers capture the spirit of playing role playing games the best. 

Enjoy the other covers of games. Links provided in the post to where you can download our purchases the games featured.

Covers that Capture the Spirit of the Game

Working on the Red spells for my Red Concordant project. The magic section is taking me a very long time, mostly because of spell selection.

    Working on the Red spells for my Red Concordant project. The magic section is taking me a very long time, mostly because of spell selection.

In the end, I think it will be worth it because of the ability to mix and match categories of spells to make interesting NPCs.

When I get finished, I will whittle down the different types of magic wielding classes to three or four and publish the rest as add-ons. Right now, I have a Wizard (the Conjurer from the standard rules), Summoner, Runecaster, the Elementalist (this is the one that uses all the different colors of spells), the Specialist (primarily uses one color with bonuses), and the Mage (all spells are 1st level, but successful INT test produces greater results.)

This doesn't include the gematria stuff, though I did get that system to work. (We'll see how it tests.) I also have a Psion, but I can't decide on spell points or just a different spell list.

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