Home of the Odd Duk

Tag: ideas (Page 5 of 6)

Work Continues

I am working on lots of things, it's just that nothing is in a state to post.

I started working on the B/X or ACKS psion and got the powers, levels and all that figured out. Then it occurred to be that there needed to be a quasi-setting around them to add interesting proficiencies.

That led to re-opening the Shayakand and Tanah-Con-Rahn files. Opening my own old stuff leads to only one thing:

Revision.

Two of the needed revisions pertain to what to call things. The ad-hoc languages I was using weren't consistent and made little sense. So, more conlanging. The language of magic is still something that sounds Latin-ish. The language of everyday folks, however, isn't sounding like anything familiar, but is looking like German (or Malay Indonesian).

Working on languages goes back to one of the central ideas of Tanah-Con-Rahn:

The language of magic is known, however, knowing the words won't let you cast spells. Either you can cast spells or not - it's inborn and not taught.

If you want to learn magic and you are not one of the lucky few, you can go the religious route (become a Cleric) or the mystery route (become a psion).

There's more, but I am trying to put it into a coherent format. Hopefully, more soon.

First Posted Generator – Sanskrit-ish City Names

Here are the original tweets for this idea in the order they were written. Better write up coming soon. The available yould egine, if folks want to use Yould, is called sk. (This is a note for myself more than anything.)

Properly, the web enhancement is called Mahasarpa and it's available as a web enhancement from WOTC here. Please bear with the misspelling.

THinking about Masharpa (from WOTC) and India flavored articles from old Dragon magazines.

Then came across Inkwell Ideas' generators for city names: http://bit.ly/6H6lYC and http://bit.ly/4BvC2z about 1 hour ago from TweetDeck

Then thought about adding an area with India-like flavor for BFRPG setting. Would use Anti-Paladin Games format of one-page descriptions. about 1 hour ago from TweetDeck

Of course, when creating a new setting, I start with the language so that I know what to call things. Most of the time, it's English. about 1 hour ago from TweetDeck

This time, I want something Sanskrit-ish. I turn to my favorite tool, Yould, which I helped document. http://bit.ly/7PvMfM about 1 hour ago from TweetDeck

Firing up Yould, I realize that I prefer transliterated texts to work up a few ideas. You see, Yould requires texts to "train" the generator about 1 hour ago from TweetDeck

In a perfect would, I would use documents written in Sanskrit and generate from there (Yould is UTF-8, works with anything) about 1 hour ago from TweetDeck

But I am looking for 'good enough' because I do not want to get bogged down in my linguist OCD issues. (Yes, I love languages) about 1 hour ago from TweetDeck

Not finding any larger transliterated texts that I could use easily, I take a readily available English text and use google translate about 1 hour ago from TweetDeck

Google Translate provides "romanization" of the English to Hindi translation of my long passage. I use the romanization to train yould. about 1 hour ago from TweetDeck

After some work, yould has a masharpa engine I can use to make Sanskrit-ish words. Decision: generate 100 words and choose the best ones? about 1 hour ago from TweetDeck

Or create a name generator similar to the ones I saw on Inkwell Ideas. I decide to create a name generator similar to the Chinese City one. about 1 hour ago from TweetDeck

I generate small words to correspond to same concepts used (directions, geologic features, pleasant adjectives, colors,etc) and expand list about 1 hour ago from TweetDeck

Final Generator has Five Colums with 20 entries per column. Roll D6 twice to choose which colums. Roll D20 to find entry. Viola! about 1 hour ago from TweetDeck

Final Generator produces names with the flavors I want, as well as provide 100 vocabulary woods for the setting. Will post on sycarion soon about 1 hour ago from TweetDeck

Example results: Vanataane, Lahekan, Prekham, Rushaim, Apharuen, Pahrahta, Itashaya. 38 minutes ago from TweetDeck

Life is good, I feel like I can make some one page writeups of various areas. 38 minutes ago from TweetDeck

Alternate Races in RPG Fantasy Settings

I was catching up on Trapcast listening to their return podcast from May 18. Aside from the usual random stuff, they were discussing the topic of creating races outside the standard fantasy milleu. On the podcast, they talked about balance and playing all characters as humans. Good points, be sure to take a listen.

As far as acheiving balance, though, I began to think about how races are defined in Microlite20. Most races are defined as a bonus or penalty to one of the three attributes. Humans get a +1 to all skills with no adjustments to attributes.

The balancing mechanism is that all adjustments total 2. For humans, having a +1 bonus to all four skills is equivalent to a +2 Attribute adjustment. For example, Elves get a +2 MIND adjustment, Half-Orcs get +3 STR and -1 MIND, Half-Elves get +1 MIND and +1 to any two skills.

With three attributes and four skills to fiddle with, M20 seems to be the perfect place to look at the mechanics of creating new races easily. To limit the number of options, I decided to set up a few parameters for this exercise:

  • There can be only one penalty and it can only be a -1. This could a -1 to any attribute or -1 to any two skills.
  • The largest bonus will be a +3.
  • Avoid setting specific skills to receive a bonus or penalty. It should be an adjustment to any 2 skills or to all 4 skills.
  • Add in as many pre-defined races from the macropedia that still fit within the above parameters.

The result is the attached spreadsheet below:
Racial Template Options

Looking through the results, some are quite interesting. For example, a race that receives a +1 to Mind, +1 to all skills and a -1 to STR. This would mean that there is a race that is just as adaptable as humans, slightly smarter, but slightly weaker physically. Of all the possibilities, the one that appealed to me was a somewhat evolved human.

Others have definite possibilities, especially a race that would receive a +1 bonus to all attributes, but a -1 to any two skills. (This may seem like a cheat to get a super character, but M20 is a skill-based system.) This creates a race that is smarter, stronger, and more agile than a typical human, but less adaptable. This makes me think of the invading aliens from In the Balance by TurtleDove.

This only takes care of the mechanics. For those that tend to look for how a race can benefit them in combat, not much more needs to be done. For others like me that get into the fluff, getting this part nailed down provides suggestions for what a race is like without removing many possibilties. Using a good random generation like this one can fill in some of the details.

I admit, I'm a nut when it comes to fluff like this. I think about the form and function of a different race. For example, giants in my world have a different material in there bone makeup. It is stronger than regular bone material by an exponential factor. This makes them feared adversaries, but also threatened by others that seek to harvest the hardened bone material. The reason for this change is that a 12 ft tall human could barely walk and would break bones at the slightest movement.

I have other examples, but I hope this provides a good baseline for creating new races. I hope to detail more of these just to see how far it can go. If you find any entries on the spreadsheet you find interesting, let me know.

« Older posts Newer posts »

© 2024 Sycarion Diversions

Theme by Anders NorenUp ↑