The Bridge Hack: Day 1

Normally I am more experimental with the 30 day games, but today, I'll start with a base of The Black Hack and make adjustments from there.

The basic premise is to make an RPG that requires only a deck of cards to determine success. No dice.

Core Mechanic
- Draw a card of lesser rank that the Attribute value.
- Drawing the exact card of the attribute is a critical success.

Determining Attributes
There are six attributes, STR, DEX, CON, INT, WIS, CHA. Draw cards to represent the value for that Attribute. If a Face Card is drawn for an attribute, the next attribute cannot be a face card. If a face card is drawn, discard and keep drawing until a non-face card is drawn.

Other Things
- Each player uses their own deck of cards.
- When there are no cards left to draw, the player can take no more actions.
- After a long rest, the all cards are shuffled and available for drawing.
- After a short rest (1 hour), the discard pile is shuffled and the top ten cards are added to the bottom of the drawing pile.
- Damage done to character is measured in number of cards discarded. Two points of damage requires the character to discard two cards.

Magic Items
Traditional +1, +2 items raise the rank of the attribute. e.g. +1 Sword raised STR attribute by one rank. If it was a Jack of Diamonds before, it will now be a Queen of Diamonds when using the sword.

Some magic items can change the suit of the card without changing the rank. Another magic item makes the suit irrelevant for determining critical success.

Weapons and Shields
Shields can absorb the damage of one attack before it is splintered.

Usage Rank
Usage Rank is used for consumables. Drawing above the Usage Rank causes it to go down one rank. The Usage Rank cannot be above a King or below and 8. Usage Rank have no suit.