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The Bridge Hack: Day 2

    The Bridge Hack: Day 2

I saw this from Brent Newhall and decided to go for it. So the big change is going to be the rules restriction and the deadline. Here are the guidelines as presented by the rules:

FYI - I do not know if drawing a card with a lesser rank than an attribute follows the rules or not. If it does not, then I'll follow all the rules except for this one. I won't win, but it will still be a challenge.

The non-Vancian magic system is in the works and the characters will be specific and purposeful.

Thematic Requirements:

  • No swords.
  • No guns of any type.
  • No dungeons (or dungeon equivalents, like widespread ruins).
  • No undead.
  • No demons or devils.
  • No Conan-style barbarians.
  • No elves, dwarves, or halflings/hobbits.
  • The player-characters cannot be generic adventurers for hire.
  • The setting cannot be just the standard Medieval Europe environment (peasants, barons, kings, Norman-style castles, horses, wagons, rolling farmland, etc.). It may include some of these individual elements.
  • If your game includes monsters, beasts, or other non-sentient opponents, they must be complex and interesting, not just a handful of simple combat stats.
  • If your game includes magic, it cannot use discrete, memorized spells with specific effects.

Rule Requirements (here's where things get interesting!):

  • Your core mechanics cannot involve rolling a die or dice, adding modifiers, and comparing the result to a target difficulty number to determine binary success or failure.
  • Your game cannot be directly Powered by the Apocalypse.

These requirements are meant broadly. Renaming swords to "blades" doesn't get you out of that requirement, and "swords" includes long knives, scimitars, katanas, rapiers, etc. If you're "skirting the line," you're too close. Make something different.

For the purposes of this contest, "fantasy" is not a simulation of the real, actual world in the past, present, or recognizable future. Anything else is fantasy.?

The game must be playable. Don't submit a game where part of it is still an idea; make something up and throw that into the document. It doesn't need to be polished with all the margins lined up perfectly.

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2 Comments

  1. Brent Newhall

    Cards are totally fair game, FWIW! You just can’t have dice + modifiers vs. target difficulty number, nor directly re-use the mechanics of the Apocalypse World/Dungeon World family of games.

  2. John Payne

    Brent Newhall
    HOORAY! I think you’ll like the magic system. The characters may not be to everyone’s taste.

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