Today begins my thirty days of writing project. I keep writing game notes and vignettes, so I decided to polish them a bit and share. I am sure that the end result is still 5e because of its roots, but there are a number of rules changes big enough that it feels different to me. My kids don't know that much different. My brother-in-law runs a game that is more like Dungeon World. (That's a compliment.)
Moreover, Thanksgiving this year will be at home and on Zoom, so I have time to run the family campaign. To prepare for it, though, I need to collect the information into a different format than the Joplin notebooks I have. So may I present the list in progress. (I will update this post with links as the posts are written.)
The Topics Thus Far
The topics are: (in no particular order)
- Naming things
- Ancestries and Cultures
- The Woodsmith
- Bahidi (ancestry)
- Canavarii (Paladins)
- Emissaries (ancestry)
- Stone of the Giants (artifact)
- Sword of the Titans (artifact)
- Staff of the eXo (artifiact)
- Rogues are Different
- The Eleven and One (Oxl, Benoxaheen, Axoheem, & Exoheen)
- Worship of the Saints
- Usage dice
- Salt Magic (Wizard Tradition)
- Gematria (Wizard Tradition)
- Dragon Magic (Wizard Tradition)
- Pella's Column Cultures (Old Ways & Assimilated)
- Porta Nile
- Portan orthography and script
- Rune Magic (Sorcerer)
- Portan Cultures (Hlong Khagee & Portan in a Suit)
- Trading Companies
- Firearms
- Sidekicks
- Ars Magica Style adventuring
- Positive Conditions
- Vampires (Titans)
- Emouwon (ancestry)
- Nations in the region
This will likely have a couple of clarifications and additions, but I am going to fight hard to prevent deletions. All of this things (and more) are a part of the campaign notebook for my kids' games, so I need to get them more finished than they are now.