Work continues on the Red Concordant. After working on a ship building and combat system, I returned to the Magic section.

I have finished one of the categories of spells. Here is a very, very rough draft of the Shadow spells. Adds 540 words. Four more categories on the way.

Level 1

Chill Touch -- A Close target takes 1d6 damage/level.
Detect Life -- You instantly know whether each Nearby creature is dead, Out of Action, wounded, uninjured, undead, or animated.
Protection from Evil -- Advantage on all harmful tests from an opponent. Lasts 1 hour.
Ray of Enfeeblement -- On a successful Intelligence test, a Nearby, Far-Away or Distant opponent loses 1 point from their Monster Rating. The opponent doesn't lose hit points.

Level 2
Command Undead -- Command 1d4 Close or Nearby undead. Make an INT test to command intelligent undead. Lasts 1 hour.
Gentle Repose -- Preserve a dead body (or severed body parts). Lasts 1 day/level. Days a body is preserved do not count towards the 7 day limit of the Raise Dead spell.
Skeletal Shield -- Animated skeletal body parts act as a Large Shield (2 AP). After every defense of a melee attack, roll d20. Results from 1-5 inflicts damage to the the attacker equal to character's level.
Speak with Dead -- Ask a Nearby corpse 3 questions.

Level 3

Animate Dead -- Create 2d4 Skeletons/Zombies with HD/level, from nearby bodies.
Animate Shadow -- Animate your shadow leaving your uncouscious body behind. As a shadow, you retain your stats and hit points and gain the shadow's special abilities. If reduced to zero hp as a shadow, your return to your body and roll on the Out of Action table.
Deathless -- Target of spell rolls 1d4 on the OofA table instead of 1d6. Any result of Death is re-rolled. Lasts 1 turn.
Imbue Spell -- Imbue one Close Undead the ability to cast one of your spells. You lose the ability to cast the imbued spell that day.

Level 4

Mirror Trap -- Trap a target in a mirror. The target cannot be harmed while trapped in the mirror. He or She will be freed if the mirror breaks. Lasts 1 hr/level.
Shadow Shield -- Covered in shadows, any opponent that successfully harms you takes 1d6 + your level damage. Lasts 1 turn.
Suffocation -- All Nearby opponents fall unconscious. Creatures that do not breath are not affected. Lasts 8 hrs.

Level 5

Control Undead -- Like Command Undead, but no INT test required for intelligent undead.
Spiritual Surgery -- Reaching your hand in the target, you pull out a slimy mass. This spell has the effect of curing poison, removing a curse, or removing a disease. The slimy mass can be thrown at an opponent, a successful hit give the opponent the poison,curse, or disease removed.
Temporary Resurrection -- Temporarily restores life, but not consciousness to a Nearby creature that died within the past 2 days. Without magical healing, the creature will die again in 1 day.

Level 6

Clone -- Creates a duplicate copy of a Nearby creature. Once the original creature dies, the clone will awake with all the creature's memories and abilities.
Soul Trap -- Target of spell is trapped in a non-magical object you choose. This spell lasts until dispeled with a wish or the object is broken. The target can do nothing but communicate with whomever possesses the object.

Level 7

Mind Projection -- Project into the alternate dminesions or planes. Anyone touching you can travel with you.